export const details = [{ title: 'E众水歌者治疗', dmg: ({ talent, attr }, { heal }) => heal(talent.e['众水的歌者治疗量2'][0] * attr.hp / 100 + talent.e['众水的歌者治疗量2'][1] * 1) }, { title: 'E海薇玛夫人(海马)·伤害', dmg: ({ talent, attr }, { basic }) => basic(attr.hp * talent.e['海薇玛夫人伤害'] / 100 * 1.4, 'e') }, { title: 'E乌瑟勋爵(章鱼)·伤害', dmg: ({ talent, attr }, { basic }) => basic(attr.hp * talent.e['乌瑟勋爵伤害'] / 100 * 1.4, 'e') }, { title: 'E谢贝蕾妲小姐(螃蟹)·伤害', dmgKey: 'e', dmg: ({ talent, attr }, { basic }) => basic(attr.hp * talent.e['谢贝蕾妲小姐伤害'] / 100 * 1.4, 'e') }, { title: 'E谢贝蕾妲小姐(螃蟹)·蒸发', dmgKey: 'e', dmg: ({ talent, attr }, { basic }) => basic(attr.hp * talent.e['谢贝蕾妲小姐伤害'] / 100 * 1.4, 'e', '蒸发') }, { title: 'Q万众狂欢·伤害', params: { talentQ: true }, dmg: ({ talent, attr, cons }, { basic }) => basic(attr.hp * (talent.q['技能伤害'] / 100), 'q') }, { title: 'Q万众狂欢伤害·蒸发', params: { talentQ: true }, dmg: ({ talent, attr, cons }, { basic }) => basic(attr.hp * (talent.q['技能伤害'] / 100), 'q', '蒸发') }] export const mainAttr = 'hp,mastery,cpct,cdmg' export const defDmgIdx = 3 export const buffs = [{ title: '芙宁娜天赋:消耗4队友生命值,E伤害提升140%' }, { title: '天赋E·万众狂欢:300层气氛值提升[dmg]%伤害,[heal]%治疗加成', data: { dmg: ({ talent }) => talent.q['气氛值转化提升伤害比例'] * 300, heal: ({ talent }) => talent.q['气氛值转化受治疗加成比例'] * 300 } }, { title: '芙宁娜被动:基于生命值,提升召唤物伤害[eDmg]%', data: { eDmg: ({ attr }) => Math.min(28, attr.hp / 1000 * 0.7) } }, { title: '芙宁娜1命:气氛值层数上限提升100', cons: 1, data: { dmg: ({ talent }) => talent.q['气氛值转化提升伤害比例'] * 100, heal: ({ talent }) => talent.q['气氛值转化受治疗加成比例'] * 100 } }, { title: '芙宁娜2命:万众狂欢持续期间,满气氛值提升芙宁娜140%生命值', cons: 2, data: { hpPct: ({ params }) => params.talentQ ? 140 : 0, } }, 'vaporize']