export const details = [{ title: '普攻伤害', dmg: ({ talent, cons }, dmg) => { let plusDmg = cons >= 1 ? 0.6 : 0 return dmg(talent.a['技能伤害'] * (1 + plusDmg), 'a') } }, { title: '战技伤害(单体)', dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e') }, { title: '战技伤害(扩散)', dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'] + talent.e['相邻目标伤害'] * 2, 'e') }, { title: '秘技触电持续伤害', dmg: ({ talent }, dmg) => dmg(0.5, '', 'skillDot') }, { title: '战技触电持续伤害', dmg: ({ talent }, dmg) => dmg(talent.e['触电持续伤害'], '', 'skillDot') }, { title: '天赋附加伤害', dmg: ({ talent }, dmg) => dmg(talent.t['技能伤害'], 't') }, { title: '终结技伤害', dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q') }] export const defDmgIdx = 2 export const mainAttr = 'atk,cpct,cdmg' export const buffs = [{ title: '希露瓦1命:普攻对敌方1个随机相邻目标造成等同于普攻伤害60%的雷属性伤害', cons: 1 }, { title: '希露瓦6命:对触电状态下的敌方目标造成伤害提高30%', cons: 6, data: { dmg: 30 } }, { title: '行迹-狂热:消灭敌方目标后,攻击力提高20%', tree: 3, data: { atkPct: 20 } }]