export const details = [{ title: 'E后瞬水剑三段伤害', dmg: ({ talent }, dmg) => dmg(talent.e['三段瞬水剑伤害'], 'a') }, { title: 'E后瞬水剑三段蒸发', dmg: ({ talent }, dmg) => dmg(talent.e['三段瞬水剑伤害'], 'a', 'vaporize') }, { title: '神里流·水囿每段伤害', params: { q: 1 }, dmg: ({ talent }, dmg) => dmg(talent.q['水花剑伤害'], 'q') }] export const defDmgIdx = 1 export const mainAttr = 'hp,atk,cpct,cdmg,mastery' export const buffs = [{ cons: 2, title: '绫人2命:3层浪闪以上时提高50%生命值', data: { hpPct: ({ params }) => params.q ? 0 : 50 } }, { cons: 1, title: '绫人1命:对于生命值低于或等于50%的敌人,瞬水剑造成的伤害提升40%', data: { aDmg: 40 } }, { check: ({ cons }) => cons < 2, title: '4层浪闪:提高瞬水剑伤害[aPlus]', data: { aPlus: ({ attr, calc, talent }) => calc(attr.hp) * talent.e['浪闪伤害值提高'] / 100 * 4 } }, { cons: 2, title: '绫人2命:5层浪闪提高瞬水剑伤害[aPlus]', data: { aPlus: ({ attr, calc, talent }) => calc(attr.hp) * talent.e['浪闪伤害值提高'] / 100 * 5 } }, 'vaporize']