import lodash from 'lodash' import { Material } from '../index.js' import { Format, Data } from '../../components/index.js' // 角色排序 export const charPosIdx = { 1: '宵宫,雷神,胡桃,甘雨,优菈,一斗,公子,绫人,魈,可莉,迪卢克,凝光,刻晴,辛焱,烟绯,雷泽', 2: '夜兰,八重,九条,行秋,香菱,安柏,凯亚,丽莎,北斗,菲谢尔,重云,罗莎莉亚,埃洛伊', 3: '申鹤,莫娜,早柚,云堇,久岐忍,五郎,砂糖,万叶,温迪', 4: '班尼特,心海,琴,芭芭拉,七七,迪奥娜,托马,空,荧,阿贝多,钟离' } // 元素别名 export const elemAlias = { anemo: '风,蒙德', geo: '岩,璃月', electro: '雷,电,雷电,稻妻', dendro: '草,须弥', pyro: '火,纳塔', hydro: '水,枫丹', cryo: '冰,至冬' } export const baseAttrName = { hp: '基础生命', atk: '基础攻击', def: '基础防御' } export const growAttrName = { atkPct: '大攻击', hpPct: '大生命', defPct: '大防御', cpct: '暴击', cdmg: '爆伤', recharge: '充能', mastery: '精通', heal: '治疗', phy: '物伤' } const mKeys = [{ key: 'gem', num: '1/9/9/6' }, { key: 'boss', num: '46', check: (char) => !char.isTraveler }, { key: 'normal', num: '18/30/36' }, { key: 'specialty', num: '168' }, { key: 'talent' }, { key: 'weekly', star: 5 }] let item = (type, lv, num) => { return { type, lv, num } } let gem = (lv = 1, num = 1) => item('gem', lv, num) let sp = (num) => item('specialty', 1, num) let normal = (lv, num) => item('normal', lv, num) let boss = (num) => item('boss', 1, num) let money = (num) => item('money', 1, num) const lvKeys = [{ lv: '1' }, { lv: '20' }, { lv: '20+', items: [gem(1, 1), sp(3), normal(1, 3), money(2)] }, { lv: '40', total: [gem(1, 1), sp(3), normal(1, 3), money(2)] }, { lv: '40+', items: [gem(2, 3), boss(2), sp(10), normal(1, 15), money(4)] }, { lv: '50', total: [gem(1, 1), gem(2, 3), boss(2), sp(13), normal(1, 18), money(6)] }, { lv: '50+', items: [gem(2, 6), boss(4), sp(20), normal(2, 12), money(6)], }, { lv: '60', total: [gem(1, 1), gem(2, 9), boss(6), sp(33), normal(1, 18), normal(2, 12), money(12)] }, { lv: '60+', items: [gem(3, 3), boss(8), sp(30), normal(2, 18), money(8)], }, { lv: '70', total: [gem(1, 1), gem(2, 9), gem(3, 3), boss(14), sp(63), normal(1, 18), normal(2, 30), money(20)] }, { lv: '70+', items: [gem(3, 6), boss(12), sp(45), normal(3, 12), money(10)], }, { lv: '80', total: [gem(1, 1), gem(2, 9), gem(3, 9), boss(26), sp(108), normal(1, 18), normal(2, 30), normal(3, 12), money(30)] }, { lv: '80+', items: [gem(4, 6), boss(20), sp(60), normal(3, 24), money(12)] }, { lv: '90', total: [gem(1, 1), gem(2, 9), gem(3, 9), gem(4, 6), boss(46), sp(168), normal(1, 18), normal(2, 30), normal(3, 36), money(42)] }] const CharMeta = { getAttrList (base, grow, elem = '') { let ret = [] lodash.forEach(base, (v, k) => { ret.push({ title: baseAttrName[k], value: Format.comma(v, 1) }) }) ret.push({ title: '成长·' + (grow.key === 'dmg' ? `${elem}伤` : growAttrName[grow.key]), value: grow.value.toString().length > 10 ? Format.comma(grow.value, 1) : grow.value }) return ret }, getMaterials (char) { let ds = char.meta.materials let ret = [] lodash.forEach(mKeys, (cfg) => { let title = ds[cfg.key] let mat = Material.get(title) if (!mat) { return } if (cfg.check && !cfg.check(char)) { return } ret.push({ ...mat.getData('label,star,icon,type'), num: cfg.num || mat.getSource() || '' }) }) return ret }, getLvStat (char) { }, getDesc (desc) { desc = desc.replace(/。$/, '') desc = desc.replace('
', ',') desc = desc.replace(/[。,]/g, ',') desc = desc.replace('——', ',——') let len = desc.length if (len < 25) { return desc } if (/-/.test(desc)) { let idx = desc.indexOf('—') return [desc.substr(0, idx), desc.substr(idx, desc.length)].join('
') } desc = desc.split(',') return CharMeta.getDescLine(desc) }, getDescLine (inputs) { let lens = [] let len = 0 let descs = [] const maxChars = 26 for (let desc of inputs) { if (len + desc.length < maxChars * 2) { lens.push(desc.length) descs.push(desc) len += desc.length } else { break } } if (len <= maxChars - 6) { return descs.join(',') } let ret = [[], []] let idx = 0 for (let desc of descs) { if (ret[idx].join(' ').length + desc.length > maxChars) { idx++ } ret[idx] = ret[idx] || [] ret[idx].push(desc) if (descs.length === 2) { idx++ } } return ret[0].join(',') + '
' + ret[1].join(',') } } export default CharMeta