export const details = [{ title: '水月伤害', params: { sy: true ,team:false}, dmg: ({ talent, calc, attr }, { basic }) => basic(calc(attr.hp) * talent.e['水月/水轮伤害2'][0] / 100, 'e') }, { title: '剑舞步三段伤害', params: {team:false }, dmg: ({ talent, calc, attr, cons }, { basic }) => { let pct = talent.e['剑舞步/旋舞步一段伤害2'][0] * 1 + talent.e['剑舞步/旋舞步二段伤害2'][0] * 1 let ret1 = basic(calc(attr.hp) * pct / 100, 'e') if (cons >= 1) { attr.e.dmg += 65 } let ret2 = basic(calc(attr.hp) * talent.e['水月/水轮伤害2'][0] / 100, 'e') return { dmg: ret1.dmg + ret2.dmg, avg: ret2.avg + ret2.avg } } }, { title: 'Q两段蒸发总伤害', params: {team:false }, dmg: ({ talent, calc, attr }, { basic }) => basic(calc(attr.hp) * (talent.q['技能伤害'] + talent.q['永世流沔伤害']) / 100, 'q', '蒸发') }, { title: '夜万妮香Q总蒸发伤害', params: {team:true }, dmg: ({ talent, calc, attr }, { basic }) => basic(calc(attr.hp) * (talent.q['技能伤害'] + talent.q['永世流沔伤害']) / 100, 'q', '蒸发') }, { title: '丰穰之核伤害', params: {team:false }, params: { bloom: true }, dmg: ({calc, attr}, { reaction }) => { return reaction('bloom')} }] export const mainAttr = 'hp,atk,cpct,cdmg,mastery' export const defDmgIdx = 3 export const defParams = { team:true, } export const buffs = [{check: ({ params }) => params.team === false, title: '妮露天赋:丰穰之核增伤[bloom]%,元素精通提升100点', data: { bloom: ({ calc, attr }) => Math.min(400,(calc(attr.hp)-30000)/1000*9), mastery:({ params }) => params.bloom ? 100 : 0 } },{ title: '妮露1命:水月造成的伤害提升65%', cons: 1, data: { eDmg: ({ params }) => params.sy ? 65 : 0 } }, { check: ({params }) => params.team === false, title: '妮露2命:金杯的丰馈下降低敌人35%水抗与草抗', cons: 2, data: { kx: 35 } }, { check: ({ cons,params }) => cons <= 1 && params.team === true, title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%', data: { aDmg:16, a2Dmg:16, a3Dmg:16, dmg: 40, atkPct:20, kx:40, } }, { check: ({ cons,params }) => ((cons < 6 && cons >1) && params.team === true), title: '精1苍古2命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]', data: { aDmg:16, a2Dmg:16, a3Dmg:16, dmg: 48, atkPct:20, kx:40, mastery:200 } }, { check: ({ cons,params }) => (cons >= 6 && params.team === true), title: '精5苍古6命万叶:获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]', data: { aDmg:32, a2Dmg:32, a3Dmg:32, dmg: 48, atkPct:40, kx:40, mastery:200 } }, { check: ({ cons,params }) => (cons >= 4 && params.team === true), title: '双水夜兰2层4命:双水,夜兰4命[hpPct]%生命值,[dmg]增伤', data: { hpPct: 45, dmg:30 } }, { check: ({ cons,params }) => (cons < 4 && params.team === true), title: '双水夜兰:双水[hpPct]%生命值,[dmg]增伤', data: { hpPct: 25, dmg:30 } }, { title: '妮露4命:第三段舞步命中敌人Q伤害提高50%', cons: 4, data: { qDmg: 50 } }, { title: '妮露6命:提高暴击[cpct]%,爆伤[cdmg]%', cons: 6, data: { cpct: ({ calc, attr }) => Math.min(30, calc(attr.hp) / 1000 * 0.6), cdmg: ({ calc, attr }) => Math.min(60, calc(attr.hp) / 1000 * 1.2) } }, 'vaporize']