import { Format } from '#miao' export const details = [{ title: '普攻伤害', dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a') }, { title: '战技伤害', dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e') }, { title: '终结技提高单体速度', dmg: ({ talent }) => { return { avg: Format.percent(talent.q['速度提升']), type: 'text' } } }, { title: '终结技提高单体攻击力', dmg: ({ talent }) => { return { avg: Format.percent(talent.q['速度提升']), type: 'text' } } }, { title: '天赋提高AEQ伤害', dmg: ({ talent, cons }) => { let extraTd = cons < 6 ? 0 : 0.1 return { avg: Format.percent(talent.t['伤害提高'] + extraTd), type: 'text' } } }] export const defDmgIdx = 1 export const mainAttr = 'atk,cpct,cdmg,dmg' export const buffs = [{ title: '天赋-罚恶:对战技标记的敌人造成的普攻、战技、终结技伤害提高[_dmg]%', data: { _dmg: ({ talent }) => talent.t['伤害提高'] * 100, aDmg: ({ talent }) => talent.t['伤害提高'] * 100, eDmg: ({ talent }) => talent.t['伤害提高'] * 100, qDmg: ({ talent }) => talent.t['伤害提高'] * 100 } }, { title: '寒鸦2命:释放战技后,速度提高[speedPct]%', cons: 2, data: { speedPct: 20 } }, { title: '寒鸦6命:天赋的伤害提高效果额外提高[_dmg]%', cons: 6, data: { _dmg: 10, aDmg: 10, eDmg: 10, qDmg: 10 } }] export const createdBy = 'Aluxes'