export const details = [{ title: '普攻伤害', dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a') }, { title: '战技伤害', dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e') }, { title: '终结技伤害', dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q') }] export const defDmgIdx = 2 export const mainAttr = 'atk,cpct,cdmg,speed' export const buffs = [{ title: '希儿天赋:击杀敌人增幅状态提高伤害[dmg]%', data: { dmg: ({ talent }) => talent.t['伤害提高'] * 100 } }, { title: '希儿战技:释放战技后,速度提高25%', maxCons: 1, data: { speedPct: 25 } }, { title: '希儿1命:对生命小于80%的敌人造成伤害时,暴击率提高15%', cons: 1, data: { cpct: 15 } }, { title: '希儿2命:释放战技后,2层Buff速度提高50%', cons: 2, data: { speedPct: 50 } }, { title: '行迹-夜行:抗性穿透提高20%', tree: 2, data: { kx: 20 } }]