export const details = [{ title: '普攻伤害', dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a') }, { title: '战技主目标生命恢复', dmg: ({ calc, attr, talent }, { heal }) => heal(calc(attr.hp) * talent.e['百分比生命'] + talent.e['固定值']) }, { title: '终结技生命恢复', dmg: ({ calc, attr, talent }, { heal }) => heal(calc(attr.hp) * talent.q['百分比生命'] + talent.q['固定值']) }, { title: '天赋生息恢复', dmg: ({ calc, attr, talent }, { heal }) => heal(calc(attr.hp) * talent.t['生息·百分比生命'] + talent.t['生息·固定值']) }] export const mainAttr = 'atk,cpct,cdmg,hp' export const defDmgIdx = 2 export const buffs = [{ title: '白露2命:释放终结技后治疗提高15%', cons: 2, data: { heal: 15 } }]