import lodash from 'lodash' // 元素反应类型及基数 export const erType = { // 增幅反应 vaporize: { type: 'pct', num: ({ element }) => element === '水' ? 2 : 1.5, title: '蒸发' }, melt: { type: 'pct', num: ({ element }) => element === '火' ? 2 : 1.5, title: '融化' }, // 剧变反应 burning: { type: 'fusion', num: () => 1, title: '燃烧' }, superConduct: { type: 'fusion', num: () => 2, title: '超导' }, swirl: { type: 'fusion', num: () => 2.4, title: '扩散' }, electroCharged: { type: 'fusion', num: () => 4.8, title: '感电' }, shatter: { type: 'fusion', num: () => 6, title: '碎冰' }, overloaded: { type: 'fusion', num: () => 8, title: '超载' }, bloom: { type: 'fusion', num: () => 8, title: '绽放' }, burgeon: { type: 'fusion', num: () => 12, title: '烈绽放' }, hyperBloom: { type: 'fusion', num: () => 12, title: '超绽放' }, // 激化反应 aggravate: { type: 'bonus', num: () => 4.6, title: '超激化' }, spread: { type: 'bonus', num: () => 5.0, title: '蔓激化' }, // 击破持续伤害 shock: { type: 'breakDot', num: () => 2.0, title: '触电' }, burn: { type: 'breakDot', num: () => 1.0, title: '灼烧' }, windShear: { type: 'breakDot', num: () => 1.0, title: '风化' }, bleed: { type: 'breakDot', num: () => 1.0, title: '裂伤' }, // 击破附加伤害 entanglement: { type: 'breakPlus', num: () => 0.6, title: '纠缠' }, // 击破伤害 ligntningBreak: { type: 'break', num: () => 1.0, title: '雷击破' }, fireBreak: { type: 'break', num: () => 2.0, title: '火击破' }, windBreak: { type: 'break', num: () => 1.5, title: '风击破' }, physicalBreak: { type: 'break', num: () => 2.0, title: '物理击破' }, quantumBreak: { type: 'break', num: () => 0.5, title: '量子击破' }, imaginaryBreak: { type: 'break', num: () => 0.5, title: '虚数击破' } } let erTmp = {} lodash.forEach(erType, (er, key) => { erTmp[er.title] = key }) export const erTitle = erTmp // 各等级精通基础伤害 export const eleBaseDmg = { 1: 4.291, 2: 4.634, 3: 4.976, 4: 5.319, 5: 5.661, 6: 6.162, 7: 6.660, 8: 7.217, 9: 7.842, 10: 8.536, 11: 9.300, 12: 10.165, 13: 11.112, 14: 12.141, 15: 13.437, 16: 14.770, 17: 16.105, 18: 17.431, 19: 18.781, 20: 20.146, 21: 21.528, 22: 22.926, 23: 24.311, 24: 25.703, 25: 27.102, 26: 28.300, 27: 29.526, 28: 30.745, 29: 32.432, 30: 34.073, 31: 35.668, 32: 37.257, 33: 38.854, 34: 40.456, 35: 42.277, 36: 44.130, 37: 46.018, 38: 47.927, 39: 49.889, 40: 51.846, 41: 53.850, 42: 56.041, 43: 58.376, 44: 60.838, 45: 64.016, 46: 67.136, 47: 70.382, 48: 73.753, 49: 77.267, 50: 80.900, 51: 84.189, 52: 87.633, 53: 91.121, 54: 94.655, 55: 99.650, 56: 104.100, 57: 108.597, 58: 113.238, 59: 118.152, 60: 123.221, 61: 128.392, 62: 134.776, 63: 141.378, 64: 148.135, 65: 156.111, 66: 162.868, 67: 169.874, 68: 176.949, 69: 184.168, 70: 191.410, 71: 198.693, 72: 206.169, 73: 212.789, 74: 219.436, 75: 228.557, 76: 236.687, 77: 244.853, 78: 252.806, 79: 261.198, 80: 269.361, 81: 277.499, 82: 285.744, 83: 294.092, 84: 302.546, 85: 313.459, 86: 322.238, 87: 331.371, 88: 340.864, 89: 351.274, 90: 361.713 } // 各等级击破基础伤害 export const breakBaseDmg = { 1: 54.00, 2: 58.00, 3: 62.00, 4: 67.53, 5: 70.51, 6: 73.52, 7: 76.57, 8: 79.64, 9: 82.74, 10: 85.87, 11: 91.49, 12: 97.07, 13: 102.59, 14: 108.06, 15: 113.47, 16: 118.84, 17: 124.15, 18: 129.41, 19: 134.62, 20: 139.77, 21: 149.33, 22: 158.80, 23: 168.18, 24: 177.46, 25: 186.65, 26: 195.75, 27: 204.75, 28: 213.66, 29: 222.48, 30: 231.20, 31: 246.43, 32: 261.18, 33: 275.47, 34: 289.32, 35: 302.73, 36: 315.71, 37: 328.29, 38: 340.47, 39: 352.26, 40: 363.67, 41: 408.12, 42: 451.79, 43: 494.68, 44: 536.82, 45: 578.22, 46: 618.92, 47: 658.91, 48: 698.23, 49: 736.89, 50: 774.90, 51: 871.06, 52: 964.87, 53: 1056.42, 54: 1145.79, 55: 1233.06, 56: 1318.30, 57: 1401.58, 58: 1482.96, 59: 1562.52, 60: 1640.31, 61: 1752.32, 62: 1861.90, 63: 1969.12, 64: 2074.07, 65: 2176.80, 66: 2277.39, 67: 2375.91, 68: 2472.42, 69: 2566.97, 70: 2659.64, 71: 2780.30, 72: 2898.60, 73: 3014.60, 74: 3128.37, 75: 3239.98, 76: 3349.47, 77: 3456.92, 78: 3562.38, 79: 3665.91, 80: 3767.55 }