export const details = [{ title: '冲天转转主动伤害', dmg: ({ talent, calc, attr }, { basic }) => basic(calc(attr.def) * talent.e['冲天转转搭乘伤害'] / 100, 'e,nightsoul') }, { title: '冲天转转自动伤害', dmg: ({ talent, calc, attr }, { basic }) => basic(calc(attr.def) * talent.e['冲天转转独立伤害'] / 100, 'e,nightsoul') }, { title: 'Q释放伤害', dmg: ({ talent, calc, attr }, { basic }) => basic(calc(attr.def) * talent.q['技能伤害'] / 100, 'q') }, { check: ({ cons }) => cons >= 6, title: '护盾替换摧毁伤害', dmg: ({ calc, attr }, { basic }) => basic(calc(attr.def) * 200 / 100, '') }] export const defParams = { Nightsoul: true } export const mainAttr = 'def,cpct,cdmg,mastery' export const buffs = [{ title: '卡齐娜天赋:附近的角色触发「夜魂迸发」,岩元素伤害提升[dmg]%。', data: { dmg: 20 } }, { title: '卡齐娜天赋:冲天转转造成的伤害提升[ePlus]%。', sort: 9, data: { ePlus: ({ calc, attr }) => calc(attr.def) * 20 / 100 , qPlus: ({ calc, attr }) => calc(attr.def) * 20 / 100 } }, { title: '卡齐娜4命:领域中的队伍中当前场上角色的防御力提升[defPct]%', cons: 4, data: { defPct: 20 } }] export const createdBy = 'liangshi'