export const details = [{ title: '普攻伤害', dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a') }, { title: '战技伤害', dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e') }, { title: '终结技伤害', dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q') }, { title: '10层神君单体伤害', check: ({ cons }) => cons < 6, dmgKey: 't', dmg: ({ talent }, dmg) => dmg(talent.t['技能伤害'] * 10, 't') }, { title: '10层神君单体伤害', check: ({ cons }) => cons >= 6, dmgKey: 't', dmg: ({ talent }, { dynamic }) => { const dynamicEnemydmg = 12 let t1dmg = dynamic(talent.t['技能伤害'], 't') let t2dmg = dynamic(talent.t['技能伤害'], 't', { dynamicEnemydmg }) let t3dmg = dynamic(talent.t['技能伤害'], 't', { dynamicEnemydmg: dynamicEnemydmg * 2 }) let t4dmg = dynamic(talent.t['技能伤害'], 't', { dynamicEnemydmg: dynamicEnemydmg * 3 }) return { dmg: t1dmg.dmg + t2dmg.dmg + t3dmg.dmg + t4dmg.dmg * 7, avg: t1dmg.avg + t2dmg.avg + t3dmg.avg + t4dmg.avg * 7 } } }] export const defParams = { tArtisBuffCount: 8 } export const defDmgKey = 't' export const mainAttr = 'atk,cpct,cdmg,speed' export const buffs = [{ title: '景元2命:神君行动后,普攻战技及终结技的伤害提高20%', cons: 2, data: { aDmg: 20, eDmg: 20, qDmg: 20 } }, { title: '景元6命:神君会使目标陷入易伤状态,使伤害提高12%,最多3层', cons: 6 }, { title: '行迹-破阵:攻击段数大于等于6段,则其下回合的暴击伤害提高25%', tree: 1, data: { tCdmg: 25 } }, { title: '行迹-遣将:施放战技后,暴击率提升10%', tree: 3, data: { cpct: 10 } }]