import lodash from 'lodash' import Base from '../Base.js' import { Format } from '#miao' const baseAttr = { gs: 'atk,def,hp,mastery,recharge,cpct,cdmg,dmg,phy,heal,shield'.split(','), sr: 'atk,def,hp,speed,recharge,cpct,cdmg,dmg,heal,stance,effPct,effDef'.split(',') } let attrReg = { gs: new RegExp(`^(${baseAttr.gs.join('|')})(Base|Plus|Pct|Inc)$`), sr: new RegExp(`^(${baseAttr.sr.join('|')})(Base|Plus|Pct|Inc)$`) } class AttrData extends Base { constructor (char, data = null) { super() this.char = char this.game = char.game this.init(data, this.game) } static create (char, data = null) { return new AttrData(char, data) } init (data) { // 基础属性 this._attr = {} this._base = {} let attr = this._attr let base = this._base lodash.forEach(baseAttr[this.game], (key) => { attr[key] = { base: 0, plus: 0, pct: 0 } base[key] = 0 }) if (data) { this.setAttr(data, true) } } /** * getter * * @param key * @returns {*|number} * @private */ _get (key) { let attr = this._attr if (baseAttr[this.game].includes(key)) { let a = attr[key] return a.base * (1 + a.pct / 100) + a.plus } let testRet = attrReg[this.game].exec(key) if (testRet && testRet[1] && testRet[2]) { let key = testRet[1] let key2 = testRet[2].toLowerCase() return attr[key][key2] || 0 } } /** * 添加或追加Attr数据 * @param key * @param val * @param isBase * @returns {boolean} */ addAttr (key, val, isBase = false) { let attr = this._attr let base = this._base if (this.isSr && Format.isElem(key, this.game)) { if (Format.sameElem(this.char.elem, key, this.game)) { key = 'dmg' } } if (baseAttr[this.game].includes(key)) { attr[key].plus += val * 1 if (isBase) { base[key] = (base[key] || 0) + val * 1 } return true } let testRet = attrReg[this.game].exec(key) if (testRet && testRet[1] && testRet[2]) { let key = testRet[1] let key2 = testRet[2].toLowerCase() attr[key][key2] = attr[key][key2] || 0 attr[key][key2] += val * 1 if (key2 === 'base' || isBase) { base[key] = (base[key] || 0) + val * 1 } return true } return false } /** * 设置属性 * @param data * @param withBase:带有base数据的初始化设置,会将atk/hp/def视作结果数据而非plus数据 */ setAttr (data, withBase = false) { if (withBase) { lodash.forEach(['hp', 'def', 'atk'], (key) => { let base = `${key}Base` if (data[key] && data[base]) { data[`${key}Plus`] = data[key] - data[base] delete data[key] } }) } lodash.forEach(data, (val, key) => { if (this.isSr && Format.isElem(key, this.game)) { if (this.char.elem === Format.elem(key, '', this.game)) { this.addAttr('dmg', val) } } else { this.addAttr(key, val) } }) } getAttr () { let ret = {} lodash.forEach(baseAttr[this.game], (key) => { ret[key] = this[key] if (['hp', 'atk', 'def', 'speed'].includes(key)) { ret[`${key}Base`] = this[`${key}Base`] } }) ret._calc = true return ret } getBase () { return this._base } } export default AttrData