/* * Base Model * * 使用Proxy实现meta数据的getter * 对Character等可复用设置实例缓存,提高性能 * */ import { Data } from '#miao' let cacheMap = {} let reFn = {} let metaMap = {} export default class Base { constructor () { this.game = 'gs' let proxy = new Proxy(this, { get (self, key, receiver) { if (self._uuid && key === 'meta') { return metaMap[self._uuid] } if (key in self) { return Reflect.get(self, key, receiver) } if (self._get) { return self._get.call(receiver, key) } if (self._uuid) { return (metaMap[self._uuid] || {})[key] } else { return (self.meta || {})[key] } }, set (target, key, newValue) { if (target._uuid && key === 'meta') { metaMap[target._uuid] = newValue return true } else { return Reflect.set(target, key, newValue) } } }) return proxy } getData (arrList = '', cfg = {}) { arrList = arrList || this._dataKey || this.constructor._dataKey || '' return Data.getData(this, arrList, cfg) } // 获取指定值数据,支持通过 getVal (key, defaultValue) { return Data.getVal(this, key, defaultValue) } // 获取缓存 _getCache (uuid = '', time = 10 * 60) { if (uuid && cacheMap[uuid]) { return cacheMap[uuid]._expire(time) } this._uuid = uuid } // 设置缓存 _cache (time = 10 * 60) { let id = this._uuid if (id) { this._expire(time) cacheMap[id] = this return cacheMap[id] } return this } // 设置超时时间 _expire (time = 10 * 60) { let id = this._uuid let self = this reFn[id] && clearTimeout(reFn[id]) if (time > 0) { if (id) { reFn[id] = setTimeout(() => { self._delCache() }, time * 1000) } return cacheMap[id] } } _delCache () { let id = this._uuid reFn[id] && clearTimeout(reFn[id]) delete reFn[id] delete cacheMap[id] delete metaMap[id] } get isSr () { return this.game === 'sr' } get isGs () { return !this.isSr } }