export const details = [{ title: '贯影箭伤害', dmg: ({ talent, attr }, { basic }) => basic(talent.a['贯影箭伤害2'][0] * attr.atk / 100 + talent.a['贯影箭伤害2'][1] * attr.mastery / 100, 'a2') }, { title: '贯影箭激化', dmg: ({ talent, attr }, { basic }) => basic(talent.a['贯影箭伤害2'][0] * attr.atk / 100 + talent.a['贯影箭伤害2'][1] * attr.mastery / 100, 'a2', 'aggravate') }, { title: 'E伤害', dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e') }, { title: 'E激化伤害', dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e', 'aggravate') }, { title: 'Q后普攻一段', params: { q: true }, dmg: ({ talent }, dmg) => dmg(talent.a['一段伤害'], 'a2') }, { title: 'Q后普攻一段激化', params: { q: true }, dmg: ({ talent }, dmg) => dmg(talent.a['一段伤害'], 'a2', 'aggravate') }, { title: 'Q后普攻三段', params: { q: true }, dmg: ({ talent }, dmg) => dmg(talent.a['三段伤害'], 'a2') }, { title: 'Q后普攻三段激化', params: { q: true }, dmg: ({ talent }, dmg) => dmg(talent.a['三段伤害'], 'a2', 'aggravate') }] export const defDmgIdx = 1 export const mainAttr = 'atk,cpct,cdmg,mastery' export const buffs = [{ check: ({ params }) => params.q === true, title: '赛索斯技能:暝弦矢造成的伤害提升[a2Plus]', data: { a2Plus: ({ talent, attr }) => attr.mastery / 100 * talent.q['瞑弦矢伤害提升'] } }, { check: ({ params }) => params.q !== true, title: '赛索斯天赋:贯影箭造成的伤害值提升[a2Plus]', data: { a2Plus: ({ attr, calc }) => calc(attr.mastery) * 600 / 100 } }, { check: ({ params }) => params.q !== true, title: '赛索斯1命:贯影箭的暴击率提升[a2Cpct]%', cons: 1, data: { a2Cpct: 15 } }, { title: '赛索斯2命:释放EQ获得[dmg]%雷伤加成', cons: 2, data: { dmg: 15 * 2 } }, { title: '赛索斯4命:贯影箭与暝弦矢命中2名及以上的敌人元素精通提升[mastery]', cons: 4, data: { mastery: 80 } }, 'aggravate'] export const createdBy = 'liangshi'