export const details = [{ title: '重击伤害', dmg: ({ talent, attr, calc, cons }, { basic }) => { const a2Multi = cons >= 1 ? 1.6 : 1.25 return basic(a2Multi * talent.a['重击·衡平推裁持续伤害'] * calc(attr.hp) / 100, 'a2') } }, { title: 'E伤害', dmg: ({ talent, attr, calc }, { basic }) => basic(talent.e['技能伤害'] * calc(attr.hp) / 100, 'e') }, { title: 'Q释放伤害', dmg: ({ talent, attr, calc }, { basic }) => basic(talent.q['技能伤害'] * calc(attr.hp) / 100, 'q') }, { title: 'Q总伤害', dmg: ({ talent, attr, calc }, { basic }) => { const td = talent.q['技能伤害'] + talent.q['水瀑伤害'] * 2 return basic(td * calc(attr.hp) / 100, 'q') } }, { title: '满水滴一轮重击总伤害', dmg: ({ talent, attr, calc, cons }, { basic }) => { const count = cons >= 6 ? 30 : 8 const td = talent.a['重击·衡平推裁持续伤害'] * count const extraTd = cons >= 6 ? 20 * 6 : 0 const a2Multi = cons >= 1 ? 1.6 : 1.25 return basic(a2Multi * (td + extraTd) * calc(attr.hp) / 100, 'a2') } }] export const defDmgIdx = 4 export const mainAttr = 'hp,dmg,cpct,cdmg' export const buffs = [{ title: '天赋-古海孑遗:按两层计算,重击·衡平推裁造成原本125%的伤害', check: ({ cons }) => cons < 1 }, { title: '天赋-古海孑遗:按三层计算,重击·衡平推裁造成原本160%的伤害', cons: 1 }, { title: '天赋-至高仲裁:基于当前生命值超出生命值上限30%的部分,提升[dmg]%水元素伤害', data: { dmg: 30 } }, { title: '那维2命:重击·衡平推裁的暴击伤害提升[a2Cdmg]%', cons: 2, data: { a2Cdmg: 42 } }, { title: '那维6命:延长重击持续时间至12s,同时每2s,额外造成20%生命倍率的视为重击·衡平推裁的伤害', cons: 6 }, { title: '双水Buff:生命值提高[hpPct]%', data: { hpPct: 25 } }] export const createdBy = 'Aluxes'