let tmpDmg = false; export const details = [{ title: "普攻尾段2次伤害", params: { e: false }, dmg: ({ talent }, dmg) => dmg(talent.a['五段伤害'], 'a', 'phy') }, { title: "E0层长按伤害", params: { gj: false }, dmg: ({ talent }, dmg) => { tmpDmg = dmg(talent.e['长按伤害'], 'e') return tmpDmg; } }, { title: "E2层长按伤害", params: { gj: true }, dmg: ({ talent }, dmg) => { let e = tmpDmg; let g = dmg(talent.e['冰涡之剑伤害'], 'e') let j = dmg(talent.q['光降之剑基础伤害'], 'e', 'phy') return { dmg: e.dmg * 1 + g.dmg * 2 + j.dmg * 0.5, avg: e.avg * 1 + g.avg * 2 + j.avg * 0.5 } } }, ({ cons, weapon }) => { let buffCount = 12; if (weapon.name === "松籁响起之时") { buffCount = 13; if (weapon.affix_level >= 4) { buffCount = 14; } } if (cons === 6) { buffCount = buffCount + 11; } return { title: `光降之剑${buffCount}层伤害`, params: { gj: true }, dmg: ({ talent }, dmg) => dmg(talent.q['光降之剑基础伤害'] + talent.q['每层能量伤害'] * buffCount, 'q', 'phy') } }]; export const mainAttr = "atk,cpct,cdmg"; export const enemyName = "魔偶/女士/雷神"; export const buffs = [{ title: "优菈天赋:E消耗冰涡之剑后降低抗性[kx]%", check: ({ params }) => params.gj !== false, data: { kx: ({ talent }) => talent.e['冰元素抗性降低'] } }, { title: "优菈一命:消耗冷酷之心后物理伤害提高30%", cons: 1, data: { phy: ({ params }) => params.gj ? 30 : 0 } }, { title: "优菈四命:对生命值低于50%的敌人,光降之剑造成的伤害提高25%", cons: 4, data: { qDmg: 25 } }, { title: "优菈6命:光降之剑额外获得5层Buff,普攻/E有50%概率额外获得1层", cons: 6 }]