export const details = [{ title: "风轮两立", dmg: ({ talent }, dmg) => dmg(talent.e["技能伤害"], "e") }, { title: "满层被动E", params: { e: 1 }, dmg: ({ talent }, dmg) => dmg(talent.e["技能伤害"], "e") }, { title: "靖妖傩舞·首插", params: { layer: 1 }, dmg: ({ talent }, dmg) => dmg(talent.a["低空/高空坠地冲击伤害"][1], "a3") }, { title: "靖妖傩舞·尾插", params: { layer: 5 }, dmg: ({ talent }, dmg) => dmg(talent.a["低空/高空坠地冲击伤害"][1], "a3") }]; export const defDmgIdx = 3; export const mainAttr = "atk,cpct,cdmg"; export const defParams = { layer: 0 } export const buffs = [{ title: "靖妖傩舞:下落攻击伤害提升[a3Dmg]%", data: { a3Dmg: ({ talent }) => talent.q['普通攻击/重击/下落攻击伤害提升'] } }, { title: `魈天赋:开Q后每3秒伤害提升5%,满层提高25%`, data: { dmg: ({ params }) => params.layer * 5 } }, { title: "魈被动:3层E使E的伤害提高45%", data: { eDmg: ({ params }) => params.e ? 45 : 0 } }];