import lodash from 'lodash' import { Format } from '#miao' import { attrNameMap, mainAttr as mainAttrGS, subAttr as subAttrGS, attrMap as attrMapGS } from '../../resources/meta/artifact/index.js' import { attrMap as attrMapSR, mainAttr as mainAttrSR, subAttr as subAttrSR } from '../../resources/meta-sr/artifact/meta.js' let ArtisMark = { // 根据Key获取标题 getKeyByTitle (title, game = 'gs') { if (/元素伤害加成/.test(title) || Format.isElem(title)) { let elem = Format.matchElem(title) return elem } else if (title === '物理伤害加成') { return 'phy' } return attrNameMap[title] || attrMapGS[title] }, getKeyTitleMap (game = 'gs') { let ret = {} let attrMap = game === 'gs' ? attrMapGS : attrMapSR lodash.forEach(attrMap, (ds, key) => { ret[key] = ds.title }) Format.eachElem((key, name) => { ret[key] = `${name}伤加成` }, game) return ret }, formatAttr (ds, game = 'gs') { if (!ds) { return {} } if (lodash.isArray(ds) && ds[0] && ds[1]) { return { key: ArtisMark.getKeyByTitle(ds[0], game), value: ds[1] } } if (!ds.value) { return {} } return { key: ds.key || ArtisMark.getKeyByTitle(ds.title || ds.name || ds.key || ds.id || '', game), value: ds.value || '' } }, /** * 格式化圣遗物词条 * @param ds * @param charAttrCfg * @param isMain * @param game * @returns {{title: *, value: string}|*[]} */ formatArti (ds, charAttrCfg = false, isMain = false, game = 'gs') { // 若为attr数组 if (ds[0] && (ds[0].title || ds[0].key)) { let ret = [] lodash.forEach(ds, (d) => { let arti = ArtisMark.formatArti(d, charAttrCfg, isMain, game) ret.push(arti) }) return ret } let key = ds.key let title = ds.title || ds[0] if (!key) { key = ArtisMark.getKeyByTitle(title, game) } let isDmg = Format.isElem(key) let val = ds.value || ds[1] let num = ds.value || ds[1] if (!key || key === 'undefined') { return {} } let arrCfg = (game === 'gs' ? attrMapGS : attrMapSR)[isDmg ? 'dmg' : key] val = Format[arrCfg?.format || 'comma'](val, 1) let ret = { key, value: val, upNum: ds.upNum || 0, eff: ds.eff || 0 } if (charAttrCfg) { let mark = charAttrCfg[key]?.mark * num || 0 if (isMain) { mark = mark / 4 + 0.01 ret.key = key } ret.mark = Format.comma(mark || 0) ret._mark = mark || 0 } ret.eff = ret.eff ? Format.comma(ret.eff / (game === 'gs' ? 0.85 : 0.9), 1) : '-' return ret }, // 获取评分档位 getMarkClass (mark) { let pct = mark let scoreMap = [['D', 7], ['C', 14], ['B', 21], ['A', 28], ['S', 35], ['SS', 42], ['SSS', 49], ['ACE', 56], ['ACE²', 70]] for (let idx = 0; idx < scoreMap.length; idx++) { if (pct < scoreMap[idx][1]) { return scoreMap[idx][0] } } }, // 获取位置分数 getMark ({ charCfg, idx, arti, elem = '', game = 'gs' }) { let ret = 0 let mAttr = arti.main let sAttr = arti.attrs let { attrs, posMaxMark } = charCfg let key = mAttr?.key if (!key) { return 0 } let fixPct = 1 idx = idx * 1 if (idx >= 3) { let mainKey = key if (key !== 'recharge') { let dmgIdx = { gs: 4, sr: 5 } if (idx === dmgIdx[game] && Format.sameElem(elem, key, game)) { mainKey = 'dmg' } fixPct = Math.max(0, Math.min(1, (attrs[mainKey]?.weight || 0) / (posMaxMark['m' + idx]))) } ret += (attrs[mainKey]?.mark || 0) * (mAttr.value || 0) / 4 } lodash.forEach(sAttr, (ds) => { ret += (attrs[ds.key]?.mark || 0) * (ds.value || 0) }) return ret * (1 + fixPct) / 2 / posMaxMark[idx] * 66 }, // 获取位置最高分 getMaxMark (attrs, game = 'gs') { let ret = {} let mainAttr = game === 'gs' ? mainAttrGS : mainAttrSR let subAttr = game === 'gs' ? subAttrGS : subAttrSR for (let idx = 1; idx <= (game === 'gs' ? 5 : 6); idx++) { let totalMark = 0 let mMark = 0 let mAttr = '' if (idx === 1) { mAttr = 'hpPlus' } else if (idx === 2) { mAttr = 'atkPlus' } else if (idx >= 3) { mAttr = ArtisMark.getMaxAttr(attrs, mainAttr[idx])[0] mMark = attrs[mAttr].fixWeight totalMark += attrs[mAttr].fixWeight * 2 } let sAttr = ArtisMark.getMaxAttr(attrs, subAttr, 4, mAttr) lodash.forEach(sAttr, (attr, aIdx) => { totalMark += attrs[attr].fixWeight * (aIdx === 0 ? 6 : 1) }) ret[idx] = totalMark ret['m' + idx] = mMark } return ret }, // 获取最高分的属性 getMaxAttr (attrs = {}, list2 = [], maxLen = 1, banAttr = '') { let tmp = [] lodash.forEach(list2, (attr) => { if (attr === banAttr) return if (!attrs[attr]) return tmp.push({ attr, mark: attrs[attr].fixWeight }) }) tmp = lodash.sortBy(tmp, 'mark') tmp = tmp.reverse() let ret = [] lodash.forEach(tmp, (ds) => ret.push(ds.attr)) return ret.slice(0, maxLen) }, hasAttr (artis, game = 'gs') { for (let idx = 1; idx <= 5; idx++) { let ds = artis[idx] if (ds) { // 不再支持非id格式的面板 if ((!ds.attrIds && !ds.attr) || !ds.mainId) { return false } } } return true } } export default ArtisMark