import { Data } from '../index.js' import lodash from 'lodash' const _path = process.cwd() export const artiIdx = { 生之花: 1, 死之羽: 2, 时之沙: 3, 空之杯: 4, 理之冠: 5 } let relis = Data.readJSON('resources/meta/artifact/data.json') let setMap = {} lodash.forEach(relis, (ds) => { if (ds.sets) { lodash.forEach(ds.sets, (tmp) => { if (tmp.name) { setMap[tmp.name] = ds.name } }) } }) export const artiSetMap = setMap export const attrMap = { HP: '小生命', HP_PERCENT: '大生命', ATTACK: '小攻击', ATTACK_PERCENT: '大攻击', DEFENSE: '小防御', DEFENSE_PERCENT: '大防御', FIRE_ADD_HURT: '火元素伤害加成', ICE_ADD_HURT: '冰元素伤害加成', ROCK_ADD_HURT: '岩元素伤害加成', ELEC_ADD_HURT: '雷元素伤害加成', WIND_ADD_HURT: '风元素伤害加成', WATER_ADD_HURT: '水元素伤害加成', PHYSICAL_ADD_HURT: '物理伤害加成', GRASS_ADD_HURT: '草元素伤害加成', HEAL_ADD: '治疗加成', ELEMENT_MASTERY: '元素精通', CRITICAL: '暴击率', CRITICAL_HURT: '暴击伤害', CHARGE_EFFICIENCY: '充能效率' }