export const details = [{ title: "重击伤害", dmg: ({ talent }, dmg) => dmg(talent.a['满蓄力瞄准射击'], 'a2') }, { title: "兔兔伯爵爆炸", dmg: ({ talent }, dmg) => dmg(talent.e['爆炸伤害'], 'e') }, { title: "兔兔伯爵蒸发", check: ({ cons }) => cons < 2, dmg: ({ talent }, dmg) => dmg(talent.e['爆炸伤害'], 'e', 'zf') }, { title: "引爆兔兔伯爵蒸发", cons: 2, dmg: ({ talent }, dmg) => dmg(talent.e['爆炸伤害'] * 3, 'e', 'zf') }, { title: "Q箭雨总伤害", params: { q: true }, dmg: ({ talent }, dmg) => dmg(talent.q['箭雨总伤害'], 'q') }]; export const mainAttr = "atk,cpct,cdmg,mastery"; export const buffs = [{ title: "安柏天赋:命中弱点后攻击力提升15%", data: { atkPct: 15 } }, { title: "安柏被动:Q暴击率提高10%", data: { qCpct: 10 } }, { title: "元素精通:蒸发融化伤害提高[zf]%", mastery: "zf,rh" }, { title: "安柏2命:瞄准引爆兔兔伯爵伤害提高200%", cons: 2 }];