export const details = [{ title: "半血开E重击", dmg: ({ talent, attr }, dmg) => dmg(talent.a["重击伤害"], "a2") }, { title: "半血开E重击蒸发", dmg: ({ talent, attr }, dmg) => dmg(talent.a["重击伤害"], "a2", "zf") }, { title: "半血开E后Q", dmg: ({ talent, attr }, dmg) => dmg(talent.q["低血量时技能伤害"], "q") }]; export const defDmgIdx = 1; export const mainAttr = "hp,atk,cpct,cdmg,mastery"; export const buffs = [{ title: "蝶引来生:开E获得[atkPlus]点攻击力加成", data: { atkPlus: ({ talent, attr, calc }) => { return Math.min(talent.e['攻击力提高'] * calc(attr.hp) / 100, attr.atk.base * 4); } } }, { title: `胡桃被动:半血获得33%火伤加成`, data: { "dmg": 33 } }, { title: "元素精通:蒸发融化伤害提高[zf]%", mastery: "zf,rh" }];