import Data from "../components/Data.js"; import lodash from "lodash"; import { Character } from "../components/models.js"; import fs from "fs"; import { roleId, abbr } from "../../../config/genshin/roleId.js"; let roleIdMap = {}; lodash.forEach(roleId, (names, id) => { roleIdMap[names[0]] = id; }) let _root = process.cwd(); let characterMeta = [];//Data.readJSON("./plugins/miao-plugin/components/meta", "characters.json"); let characters = {}; let pathName = process.cwd() + "/plugins/miao-plugin/resources/meta/character/"; // 获取指定角色的Meta信息 const getMetaData = function (name) { if (!characterMeta[name]) { return {}; } const metaCfg = { lowerFirstKey: true }, meta = characterMeta[name]; // 处理基础信息 let ret = Data.getData(meta, "Name,Key,Title,desc:Description,astro:AstrolabeName", metaCfg); ret.star = /4star/.test(meta.Star) ? 4 : 5; let weaponid = /s_(\d*).png$/.exec(meta.Weapon); if (weaponid) { ret.weapon = { 233101: "长柄武器", 33101: "单手剑", 43101: "法器", 163101: "双手剑", 213101: "弓" }[weaponid[1]] } // 处理图像信息 //ret.img = Data.getData(meta, "Weapon,Element,City,Profile,GachaCard,GachaSplash,Source", metaCfg); // 处理元素 let elemRet = /([^\/]*).png$/.exec(meta.Element); console.log(elemRet[1]); if (elemRet && elemRet[1]) { ret.elem = elemRet[1]; ret.element = elemName[ret.elem]; } // 处理属性 ret.stat = Data.getData(meta, "hp:BaseHP,atk:BaseATK,def:BaseDEF,growStat:AscensionStat,growValue:AscensionStatValue", metaCfg); ret.lvStat = lodash.map(meta.CharStat, (d) => Data.getData(d, "Name,Values", metaCfg)); if (/Mende/.test(meta.City)) { ret.city = "蒙德" } else if (/Liyue/.test(meta.City)) { ret.city = "璃月"; } else if (/Daoqi/.test(meta.City)) { ret.city = "稻妻"; } // 处理材料 let itemKey = lodash.map("talent,boss,gemStone,Local,monster,weekly".split(","), (a) => `${a}:${lodash.upperFirst(a)}.Name`); ret.item = Data.getData(meta, itemKey, metaCfg) // 处理天赋 ret.talent = { a: getTalentData(meta.NormalAttack), e: getTalentData(meta.TalentE), q: getTalentData(meta.TalentQ), }; // 处理其他天赋 ret.passive = lodash.map(meta.PassiveTalents, (d) => Data.getData(d, "Name,desc:Description", metaCfg)) // 处理命座信息 let cons = {}; lodash.forEach(meta.Constellation, (data, key) => { cons[key.replace("Constellation", "")] = Data.getData(data, "Name,desc:Description", metaCfg); }) ret.cons = cons; return ret; } // 获取Meta中的天赋信息 const getTalentData = function (data) { let ret = Data.getData(data, "Name,desc:Description", { lowerFirstKey: true }); let attr = [], table = [], tableKeys; lodash.forEach(data.Table, (tr) => { let tmp = { name: tr.Name }, isTable = true, isDef = false, lastVal; // 检查当前行是否是表格数据 lodash.forEach(tr.Values, (v) => { // 如果为空则退出循环 if (v === "") { isTable = false; return false; } if (typeof (lastVal) === "undefined") { // 设定初始值 lastVal = v; } else if (lastVal != v) { // 如果与初始值不一样,则标记退出循环 isDef = true; return false; } }); if (isTable && isDef) { if (!tableKeys) { tableKeys = lodash.keys(tr.Values); } tmp.value = lodash.map(tableKeys, (k) => tr.Values[k]) table.push(tmp); } else { tmp.value = lastVal; attr.push(tmp) } }) ret.attr = attr; ret.table = table; ret.tableKeys = tableKeys; return ret; } lodash.forEach(characterMeta, (c) => { let meta = Character.getMetaData(c.Name); let data = { id: roleIdMap[meta.name], key: meta.key, name: meta.name, abbr: abbr[meta.name] || meta.name, city: meta.city }; lodash.defaults(data, meta) Data.createDir(pathName, data.name) fs.writeFileSync(`${pathName}${data.name}/data.json`, JSON.stringify(data, "", "\t")); characters[data.id] = { id: data.id, key: data.key, name: meta.name }; }) fs.writeFileSync(`${pathName}index.json`, JSON.stringify(characters, "", "\t"));