/* * 面板公共方法及处理 * */ import { segment } from 'oicq' import { Version } from '#miao' import { Character, MysApi, Player } from '#miao.models' /* * 获取面板查询的 目标uid * */ const _getTargetUid = async function (e) { let uidReg = /[1-9][0-9]{8}/ if (e.uid && uidReg.test(e.uid)) { return e.uid } let uidRet = uidReg.exec(e.msg) if (uidRet) { return uidRet[0] } let uid = false let getUid = async function (qq) { let nCookie = global.NoteCookie || false if (nCookie && nCookie[qq]) { let nc = nCookie[qq] if (nc.uid && uidReg.test(nc.uid)) { return nc.uid } } uid = await redis.get(`genshin:id-uid:${qq}`) || await redis.get(`Yz:genshin:mys:qq-uid:${qq}`) if (uid && uidReg.test(uid)) { return uid } } if (!Version.isV3) { let botQQ = global?.Bot?.uin || global?.BotConfig?.account?.qq if (e.at && e.at !== botQQ) { uid = await getUid(e.at) if (uid) { return uid } } uid = await getUid(e.user_id) if (uid) { return uid } } try { let user = await MysApi.initUser(e) if (!user || !user.uid) { return false } uid = user.uid if ((!uid || !uidReg.test(uid)) && !e._replyNeedUid) { e.reply('请先发送【#绑定+你的UID】来绑定查询目标') return false } } catch (err) { console.log(err) } return uid || false } export async function getTargetUid (e) { let uid = await _getTargetUid(e) if (uid) { e.uid = uid } return uid } export async function getProfileRefresh (e, avatar) { let char = Character.get(avatar) if (!char) { return false } let player = Player.create(e) let profile = player.getProfile(char.id) if (!profile || !profile.hasData) { logger.mark(`本地无UID:${player.uid}的${char.name}面板数据,尝试自动请求...`) await player.refresh({ profile: true }) profile = player.getProfile(char.id) } if (!profile || !profile.hasData) { if (!e._isReplyed) { e.reply(`请确认${char.name}已展示在【游戏内】的角色展柜中,并打开了“显示角色详情”。然后请使用 #更新面板\n命令来获取${char.name}的面板详情`) } return false } return profile } /* * 面板帮助 * */ export async function profileHelp (e) { e.reply(segment.image(`file://${process.cwd()}/plugins/miao-plugin/resources/character/imgs/help.jpg`)) return true }