export const details = [{ title: '普攻伤害', dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a') }, { title: '战技治疗量', dmg: ({ talent, calc, attr }, { heal }) => heal(calc(attr.atk) * talent.e['攻击力百分比'] + talent.e['固定生命值']) }, { title: '终结技伤害', dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q') }, { title: '天赋治疗量', dmg: ({ talent, calc, attr }, { heal }) => heal(calc(attr.atk) * talent.t['攻击力百分比'] + talent.t['固定生命值']) }, { title: '行迹额外治疗量', dmg: ({ calc, attr }, { heal }) => heal(calc(attr.atk) * 0.07 + 93) }, { title: '2命护盾量', cons: 2, dmg: ({ calc, attr }, { shield }) => shield(calc(attr.atk) * 0.18 + 240) }] export const defDmgIdx = 1 export const mainAttr = 'atk,cpct,cdmg' export const buffs = [{ title: '罗刹1命:结界中我方全体攻击力提高[atkPct]%', cons: 1, data: { atkPct: 20 } }, { title: '罗刹2命:指定治疗目标生命值小于等于50%时,治疗量提高30%', cons: 2, data: { heal: 30 } }, { title: '罗刹6命:使敌方全属性抗性降低20%', cons: 6, data: { kx: 20 } }]