export const details = [{ title: '普攻伤害', dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a') }, { title: '战技伤害(扩散)', dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e') }, { title: '转魄状态·战技伤害(扩散)', params: { strength: true }, dmg: ({ talent }, dmg) => dmg(talent.e2['目标伤害'] + talent.e2['相邻目标伤害'] * 2, 'e') }, { title: '终结技伤害(扩散)', params: { q: true }, dmg: ({ talent }, dmg) => dmg(talent.q['目标伤害'] + talent.q['相邻目标伤害'] * 2, 'q') }, { title: '转魄状态·终结技伤害(扩散)', params: { strength: true, q: true }, dmg: ({ talent }, dmg) => dmg(talent.q['目标伤害'] + talent.q['相邻目标伤害'] * 2, 'q') }] export const defDmgIdx = 4 export const mainAttr = 'atk,cpct,cdmg' export const buffs = [{ title: '行迹-霜魄:转魄状态下,终结技造成的伤害提高[qDmg]%', tree: 3, check: ({ params }) => params.strength === true, data: { qDmg: 20 } }, { title: '天赋-澹月转魄:转魄状态下,暴击率提高[cpct]%,根据消耗的队友血量,最高提升攻击力[atkPlus]', check: ({ params }) => params.strength === true, data: { cpct: ({ talent }) => talent.t['暴击率提高'] * 100, atkPlus: ({ attr, talent }) => attr.atk.base * talent.t['攻击力提高上限'] } }, { title: '镜流1命:释放终结技或强化战技时,暴击伤害提高[cdmg]%', cons: 1, check: ({ params }) => params.strength === true || params.q === true, data: { cdmg: 20 } }, { title: '镜流2命:释放终结技后,下一次强化战技的伤害提高[eDmg]%', cons: 2, check: ({ params }) => params.strength === true, data: { eDmg: 80 } }, { title: '镜流4命:转魄状态下,消耗队友生命获得的攻击力额外提高[atkPlus]', check: ({ params }) => params.strength === true, cons: 4, data: { atkPlus: ({ attr }) => attr.atk.base * 0.3 } }, { title: '镜流6命:转魄状态下,暴击伤害提高[cdmg]%', check: ({ params }) => params.strength === true, cons: 6, data: { cdmg: 50 } }]