export const details = [{ title: 'E后带火花重击', params: { q: false, team: false }, dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2') }, { title: 'E后带火花重击蒸发', params: { q: false, team: false }, dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2', 'vaporize') }, { title: '单次轰轰火花伤害', params: { team: false }, dmg: ({ talent }, dmg) => dmg(talent.q['轰轰火花伤害'], 'q') }, { title: '可莉三火E后火花重击', params: { q: false, team: true }, dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2') }, { title: '可莉三火轰轰火花伤害', params: { team: true }, dmg: ({ talent }, dmg) => dmg(talent.q['轰轰火花伤害'], 'q') }, { title: '可莉三火可莉一轮总伤', params: { q: 1, team: true }, dmg: ({ talent }, dmg) => { let ta = dmg(talent.a['一段伤害'], 'a') let tz = dmg(talent.a['重击伤害'], 'a') let tz2 = dmg(talent.a['重击伤害'], 'a2') let tejump = dmg(talent.e['技能伤害'], 'e') let tebomb = dmg(talent.e['技能伤害'], 'e') let tq = dmg(talent.q['轰轰火花伤害'], 'q') return { dmg: ta.dmg * 8 + tz.dmg * 4 + tz2.dmg * 2 + tejump.dmg * 3 + tebomb.dmg * 8 + tq.dmg * 16, avg: ta.avg * 8 + tz.avg * 4 + tz2.avg * 2 + tejump.avg * 3 + tebomb.avg * 8 + tq.avg * 16 } } } ] export const defDmgIdx = 5 export const mainAttr = 'atk,cpct,cdmg,mastery' export const defParams = { team: true } export const buffs = [{ title: '可莉天赋:爆裂火花使重击伤害提升50%', data: { a2Dmg: 50 } }, { title: '可莉2命:蹦蹦炸弹的诡雷会使敌人的防御力降低23%', cons: 2, data: { enemyDef: 23 } }, { title: '可莉6命:释放轰轰火花后获得10%火元素伤害加成', cons: 6, data: { dmg: ({ params }) => params.q === false ? 0 : 10 } }, { check: ({ params }) => params.team === true, title: '风鹰班:增加[atkPlus]点攻击力', data: { atkPlus: 1202.35 } }, { check: ({ params , artis }) => params.team === true && artis.昔日宗室之仪 !== 4 , title: '班尼特-昔日宗室之仪:增加攻击[atkPct]%', data: { atkPct: 20 } }, { check: ({ params }) => params.team === true, title: '香菱6命:增加[dmg]%火伤', data: { dmg: 15 } }, { check: ({ cons, params }) => cons <= 1 && params.team === true, title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%', data: { aDmg: 16, a2Dmg: 16, a3Dmg: 16, dmg: 40, atkPct: 20, kx: 40 } }, { check: ({ cons, params }) => ((cons < 6 && cons > 1) && params.team === true), title: '精1苍古2命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]', data: { aDmg: 16, a2Dmg: 16, a3Dmg: 16, dmg: 48, atkPct: 20, kx: 40, mastery: 200 } }, { check: ({ cons, params }) => (cons >= 6 && params.team === true), title: '精5苍古6命万叶:获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]', data: { aDmg: 32, a2Dmg: 32, a3Dmg: 32, dmg: 48, atkPct: 40, kx: 40, mastery: 200 } }, 'vaporize']