{ "id": "20", "name": "雷泽", "abbr": "雷泽", "title": "狼少年", "star": 4, "elem": "electro", "allegiance": "奔狼领", "weapon": "claymore", "birth": "9-9", "astro": "小狼座", "desc": "住在蒙德地区奔狼领,远离城市与人群,和狼一同生活的少年。直觉锐利,身姿迅捷。", "cncv": "周帅", "jpcv": "内山昂辉", "costume": false, "ver": 1, "baseAttr": { "hp": 11962, "atk": 233.64, "def": 750.77 }, "growAttr": { "key": "phy", "value": 30 }, "talentId": { "10201": "a", "10202": "e", "10203": "q" }, "talentCons": { "e": 5, "q": 3 }, "materials": { "gem": "最胜紫晶", "boss": "雷光棱镜", "specialty": "钩钩果", "normal": "不祥的面具", "talent": "「抗争」的哲学", "weekly": "东风之爪" }, "talent": { "a": { "id": 2031, "name": "普通攻击·钢脊", "desc": [ "

普通攻击

", "进行至多四段的连续挥砍。", "

重击

", "持续消耗体力,旋转大剑攻击周围的敌人。", "停止旋转时,会进行一次格外有力的挥砍。", "

下落攻击

", "从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。" ], "tables": [ { "name": "一段伤害", "unit": "", "isSame": false, "values": [ "95.92%", "102.46%", "109%", "117.72%", "124.26%", "131.89%", "141.7%", "151.51%", "161.32%", "171.13%", "180.94%", "190.75%", "200.56%", "210.37%", "220.18%" ] }, { "name": "二段伤害", "unit": "", "isSame": false, "values": [ "82.63%", "88.27%", "93.9%", "101.41%", "107.05%", "113.62%", "122.07%", "130.52%", "138.97%", "147.42%", "155.87%", "164.32%", "172.78%", "181.23%", "189.68%" ] }, { "name": "三段伤害", "unit": "", "isSame": false, "values": [ "103.31%", "110.36%", "117.4%", "126.79%", "133.84%", "142.05%", "152.62%", "163.19%", "173.75%", "184.32%", "194.88%", "205.45%", "216.02%", "226.58%", "237.15%" ] }, { "name": "四段伤害", "unit": "", "isSame": false, "values": [ "136.05%", "145.32%", "154.6%", "166.97%", "176.24%", "187.07%", "200.98%", "214.89%", "228.81%", "242.72%", "256.64%", "270.55%", "284.46%", "298.38%", "312.29%" ] }, { "name": "重击循环伤害", "unit": "", "isSame": false, "values": [ "62.54%", "67.63%", "72.72%", "79.99%", "85.08%", "90.9%", "98.9%", "106.9%", "114.9%", "123.62%", "132.35%", "141.08%", "149.8%", "158.53%", "167.26%" ] }, { "name": "重击终结伤害", "unit": "", "isSame": false, "values": [ "113.09%", "122.29%", "131.5%", "144.65%", "153.86%", "164.37%", "178.84%", "193.31%", "207.77%", "223.55%", "239.33%", "255.11%", "270.89%", "286.67%", "302.45%" ] }, { "name": "重击体力消耗", "unit": "", "isSame": true, "values": [ "每秒40点", "每秒40点", "每秒40点", "每秒40点", "每秒40点", "每秒40点", "每秒40点", "每秒40点", "每秒40点", "每秒40点", "每秒40点", "每秒40点", "每秒40点", "每秒40点", "每秒40点" ] }, { "name": "最大持续时间", "unit": "", "isSame": true, "values": [ "5秒", "5秒", "5秒", "5秒", "5秒", "5秒", "5秒", "5秒", "5秒", "5秒", "5秒", "5秒", "5秒", "5秒", "5秒" ] }, { "name": "下坠期间伤害", "unit": "", "isSame": false, "values": [ "82.05%", "88.72%", "95.4%", "104.94%", "111.62%", "119.25%", "129.75%", "140.24%", "150.74%", "162.19%", "173.63%", "185.08%", "196.53%", "207.98%", "219.43%" ] }, { "name": "低空/高空坠地冲击伤害", "unit": "", "isSame": false, "values": [ "164.06% / 204.92%", "177.41% / 221.6%", "190.77% / 238.28%", "209.84% / 262.1%", "223.2% / 278.78%", "238.46% / 297.85%", "259.44% / 324.06%", "280.43% / 350.27%", "301.41% / 376.48%", "324.3% / 405.07%", "347.19% / 433.66%", "370.09% / 462.26%", "392.98% / 490.85%", "415.87% / 519.44%", "438.76% / 548.04%" ] } ] }, "e": { "id": 2032, "name": "利爪与苍雷", "desc": [ "用师父与他的「家人」教他的方法,来解决猎物。", "

点按

", "向前挥动雷狼之爪,对前方的敌人造成雷元素伤害。", "若命中敌人,则会为雷泽积攒一个雷之印,提高雷泽的元素充能效率。", "最多同时存在3个雷之印,叠加刷新持续时间。", "

长按

", "积聚雷电力量引发小范围的雷爆,造成大量雷元素伤害,并清除已有的雷之印。", "每个因此被清除的雷之印,都会转为雷泽的元素能量。", "雷击落下的一瞬,偶尔能瞥见雷泽灵魂深处那头狼打量猎物的眼神。" ], "tables": [ { "name": "点按技能伤害", "unit": "", "isSame": false, "values": [ "199.2%", "214.14%", "229.08%", "249%", "263.94%", "278.88%", "298.8%", "318.72%", "338.64%", "358.56%", "378.48%", "398.4%", "423.3%", "448.2%", "473.1%" ] }, { "name": "长按技能伤害", "unit": "", "isSame": false, "values": [ "295.2%", "317.34%", "339.48%", "369%", "391.14%", "413.28%", "442.8%", "472.32%", "501.84%", "531.36%", "560.88%", "590.4%", "627.3%", "664.2%", "701.1%" ] }, { "name": "雷之印充能效率提升", "unit": "每个", "isSame": true, "values": [ "20%", "20%", "20%", "20%", "20%", "20%", "20%", "20%", "20%", "20%", "20%", "20%", "20%", "20%", "20%" ] }, { "name": "雷之印吸收恢复能量", "unit": "每个", "isSame": true, "values": [ "5点", "5点", "5点", "5点", "5点", "5点", "5点", "5点", "5点", "5点", "5点", "5点", "5点", "5点", "5点" ] }, { "name": "雷之印持续时间", "unit": "", "isSame": true, "values": [ "18秒", "18秒", "18秒", "18秒", "18秒", "18秒", "18秒", "18秒", "18秒", "18秒", "18秒", "18秒", "18秒", "18秒", "18秒" ] }, { "name": "点按冷却时间", "unit": "", "isSame": true, "values": [ "6秒", "6秒", "6秒", "6秒", "6秒", "6秒", "6秒", "6秒", "6秒", "6秒", "6秒", "6秒", "6秒", "6秒", "6秒" ] }, { "name": "长按冷却时间", "unit": "", "isSame": true, "values": [ "10秒", "10秒", "10秒", "10秒", "10秒", "10秒", "10秒", "10秒", "10秒", "10秒", "10秒", "10秒", "10秒", "10秒", "10秒" ] } ] }, "q": { "id": 2039, "name": "雷牙", "desc": [ "唤醒无形的雷狼守护自己,对周围的敌人造成雷元素伤害,并消耗所有雷之印,为雷泽恢复元素能量。", "雷狼存在期间,会与雷泽共同战斗。", "

雷狼

", "·会随雷泽的普通攻击协同攻击,造成雷元素伤害;", "·提高雷泽的攻击速度、雷元素抗性;", "·使雷泽免疫感电反应的伤害;", "·无法施放重击;", "·提高雷泽的抗打断能力。", "

效果将在雷泽退场时解除。

", "退场时,会依据剩余的持续时间,返还至多10点元素能量。", "狼苏醒了。狩猎的时候到了。" ], "tables": [ { "name": "爆发伤害", "unit": "", "isSame": false, "values": [ "160%", "172%", "184%", "200%", "212%", "224%", "240%", "256%", "272%", "288%", "304%", "320%", "340%", "360%", "380%" ] }, { "name": "狼魂伤害", "unit": "", "isSame": false, "values": [ "24%普通攻击伤害", "25.8%普通攻击伤害", "27.6%普通攻击伤害", "30%普通攻击伤害", "31.8%普通攻击伤害", "33.6%普通攻击伤害", "36%普通攻击伤害", "38.4%普通攻击伤害", "40.8%普通攻击伤害", "43.2%普通攻击伤害", "45.6%普通攻击伤害", "48%普通攻击伤害", "51%普通攻击伤害", "54%普通攻击伤害", "57%普通攻击伤害" ] }, { "name": "普通攻击速度提升", "unit": "", "isSame": false, "values": [ "26%", "28%", "30%", "32%", "34%", "36%", "37%", "38%", "39%", "40%", "40%", "40%", "40%", "40%", "40%" ] }, { "name": "雷元素抗性提升", "unit": "", "isSame": true, "values": [ "80%", "80%", "80%", "80%", "80%", "80%", "80%", "80%", "80%", "80%", "80%", "80%", "80%", "80%", "80%" ] }, { "name": "持续时间", "unit": "", "isSame": true, "values": [ "15秒", "15秒", "15秒", "15秒", "15秒", "15秒", "15秒", "15秒", "15秒", "15秒", "15秒", "15秒", "15秒", "15秒", "15秒" ] }, { "name": "冷却时间", "unit": "", "isSame": true, "values": [ "20秒", "20秒", "20秒", "20秒", "20秒", "20秒", "20秒", "20秒", "20秒", "20秒", "20秒", "20秒", "20秒", "20秒", "20秒" ] }, { "name": "元素能量", "unit": "", "isSame": true, "values": [ "80", "80", "80", "80", "80", "80", "80", "80", "80", "80", "80", "80", "80", "80", "80" ] } ] } }, "talentData": { "a": { "一段伤害": [ 95.92, 102.46, 109, 117.72, 124.26, 131.89, 141.7, 151.51, 161.32, 171.13, 180.94, 190.75, 200.56, 210.37, 220.18 ], "二段伤害": [ 82.63, 88.27, 93.9, 101.41, 107.05, 113.62, 122.07, 130.52, 138.97, 147.42, 155.87, 164.32, 172.78, 181.23, 189.68 ], "三段伤害": [ 103.31, 110.36, 117.4, 126.79, 133.84, 142.05, 152.62, 163.19, 173.75, 184.32, 194.88, 205.45, 216.02, 226.58, 237.15 ], "四段伤害": [ 136.05, 145.32, 154.6, 166.97, 176.24, 187.07, 200.98, 214.89, 228.81, 242.72, 256.64, 270.55, 284.46, 298.38, 312.29 ], "重击循环伤害": [ 62.54, 67.63, 72.72, 79.99, 85.08, 90.9, 98.9, 106.9, 114.9, 123.62, 132.35, 141.08, 149.8, 158.53, 167.26 ], "重击终结伤害": [ 113.09, 122.29, 131.5, 144.65, 153.86, 164.37, 178.84, 193.31, 207.77, 223.55, 239.33, 255.11, 270.89, 286.67, 302.45 ], "下坠期间伤害": [ 82.05, 88.72, 95.4, 104.94, 111.62, 119.25, 129.75, 140.24, 150.74, 162.19, 173.63, 185.08, 196.53, 207.98, 219.43 ], "低空/高空坠地冲击伤害": [ [ 164.06, 204.92 ], [ 177.41, 221.6 ], [ 190.77, 238.28 ], [ 209.84, 262.1 ], [ 223.2, 278.78 ], [ 238.46, 297.85 ], [ 259.44, 324.06 ], [ 280.43, 350.27 ], [ 301.41, 376.48 ], [ 324.3, 405.07 ], [ 347.19, 433.66 ], [ 370.09, 462.26 ], [ 392.98, 490.85 ], [ 415.87, 519.44 ], [ 438.76, 548.04 ] ], "低空/高空坠地冲击伤害2": [ [ 164.06, 204.92 ], [ 177.41, 221.6 ], [ 190.77, 238.28 ], [ 209.84, 262.1 ], [ 223.2, 278.78 ], [ 238.46, 297.85 ], [ 259.44, 324.06 ], [ 280.43, 350.27 ], [ 301.41, 376.48 ], [ 324.3, 405.07 ], [ 347.19, 433.66 ], [ 370.09, 462.26 ], [ 392.98, 490.85 ], [ 415.87, 519.44 ], [ 438.76, 548.04 ] ] }, "e": { "点按技能伤害": [ 199.2, 214.14, 229.08, 249, 263.94, 278.88, 298.8, 318.72, 338.64, 358.56, 378.48, 398.4, 423.3, 448.2, 473.1 ], "长按技能伤害": [ 295.2, 317.34, 339.48, 369, 391.14, 413.28, 442.8, 472.32, 501.84, 531.36, 560.88, 590.4, 627.3, 664.2, 701.1 ] }, "q": { "爆发伤害": [ 160, 172, 184, 200, 212, 224, 240, 256, 272, 288, 304, 320, 340, 360, 380 ], "狼魂伤害": [ 24, 25.8, 27.6, 30, 31.8, 33.6, 36, 38.4, 40.8, 43.2, 45.6, 48, 51, 54, 57 ], "普通攻击速度提升": [ 26, 28, 30, 32, 34, 36, 37, 38, 39, 40, 40, 40, 40, 40, 40 ] } }, "cons": { "1": { "name": "狼性", "desc": [ "雷泽获取元素晶球或元素微粒后的8秒内,造成的伤害提高10%。" ] }, "2": { "name": "压制", "desc": [ "雷泽攻击生命值低于30%的敌人时,暴击率提高10%。" ] }, "3": { "name": "兽魂", "desc": [ "

雷牙的技能等级提高3级。

", "至多提升至15级。" ] }, "4": { "name": "撕咬", "desc": [ "利爪与苍雷点按时,会使命中的敌人防御力降低15%,持续7秒。" ] }, "5": { "name": "利爪", "desc": [ "利爪与苍雷的技能等级提高3级。", "至多提升至15级。" ] }, "6": { "name": "天狼", "desc": [ "每10秒,雷泽的大剑将自动充能,使下一次普通攻击引发落雷,造成100%攻击力的雷元素伤害。", "不处于雷牙状态下时,若落雷击中敌人,会为雷泽积攒一个利爪与苍雷的雷之印。" ] } }, "passive": [ { "name": "奔狼", "desc": [ "队伍中自己的角色冲刺消耗的体力降低20%。", "无法与效果完全相同的固有天赋叠加。" ] }, { "name": "觉醒", "desc": [ "利爪与苍雷的冷却时间减少18%。", "施放雷牙时,重置利爪与苍雷的冷却时间。" ] }, { "name": "饥饿", "desc": [ "雷泽的元素能量在50%以下时,元素充能效率提高30%。" ] } ], "attr": { "keys": [ "hpBase", "atkBase", "defBase", "phy" ], "details": { "1": [ 1003, 19.59, 62.95, 0 ], "20": [ 2577, 50.32, 161.71, 0 ], "40": [ 4982, 97.3, 312.66, 0 ], "50": [ 6343, 123.88, 398.07, 7.5 ], "60": [ 7881, 153.92, 494.62, 15 ], "70": [ 9241, 180.48, 579.96, 15 ], "80": [ 10602, 207.06, 665.37, 22.5 ], "90": [ 11962, 233.64, 750.77, 30 ], "20+": [ 3326, 64.96, 208.74, 0 ], "40+": [ 5514, 107.7, 346.08, 7.5 ], "50+": [ 7052, 137.74, 442.62, 15 ], "60+": [ 8413, 164.32, 528.03, 15 ], "70+": [ 9773, 190.88, 613.37, 22.5 ], "80+": [ 11134, 217.46, 698.78, 30 ] } } }