export const details = [{ title: 'E每跳治疗', dmg: ({ talent, calc, attr }, { heal }) => heal(talent.e['白玉萝卜治疗量2'][0] * calc(attr.hp) / 100 + talent.e['白玉萝卜治疗量2'][1]) }, { title: 'E每跳伤害', dmg: ({ talent }, dmg) => dmg(talent.e['白玉萝卜伤害'], 'e') }, { title: 'Q每跳治疗', dmg: ({ talent, calc, attr }, { heal }) => heal(talent.q['桂子仙机白玉萝卜治疗量2'][0] * calc(attr.hp) / 100 + talent.q['桂子仙机白玉萝卜治疗量2'][1]) }, { title: '萝卜炸裂天赋治疗', dmg: ({ calc, attr }, { heal }) => heal(calc(attr.hp) * 0.8 / 100) }, { title: '6命大萝卜治疗', cons: 6, dmg: ({ calc, attr }, { heal }) => heal(calc(attr.hp) * 7.5 / 100) }] export const mainAttr = 'atk,hp,cpct,cdmg' export const buffs = [{ title: '瑶瑶1命:萝卜炸裂获得15%草伤加成', cons: 1, data: { dmg: 15 } }, { title: '瑶瑶4命:释放E或Q后,提升元素精通[mastery]点', cons: 4, sort: 5, data: { mastery: ({ calc, attr }) => calc(attr.hp) * 0.3 / 100 } }]