export const details = [{ title: 'E后普攻一段', dmg: ({ talent }, dmg) => dmg(talent.a['一段伤害'], 'a') },{ title: 'E突刺伤害', dmg: ({ talent, attr }, { basic }) => basic(talent.e['上挑攻击伤害2'][0] * attr.atk / 100 + talent.e['上挑攻击伤害2'][1] * attr.def / 100 , 'e') },{ title: 'E人偶伤害', dmg: ({ talent, attr }, { basic }) => basic(talent.e['袖伤害2'][0] * attr.atk / 100 + talent.e['袖伤害2'][1] * attr.def / 100 , 'e') },{ title: '2命人偶切斩伤害', check: ({ cons }) => cons >= 2, dmg: ({ talent, attr }, { basic }) => basic( ( talent.e['袖伤害2'][0] * attr.atk / 100 + talent.e['袖伤害2'][1] * attr.def / 100 ) * 1.7 , 'e') },{ title: 'Q伤害', dmg: ({ talent, attr }, { basic }) => basic(talent.q['技能伤害2'][0] * attr.atk / 100 + talent.q['技能伤害2'][1] * attr.def / 100 , 'q') }] export const defDmgIdx = 2 export const mainAttr = 'atk,def,cpct,cdmg,dmg' export const buffs = [{ title: '千织天赋:队伍中角色创造岩造物时,获得[dmg]%岩伤加成', data: { dmg: 20 } },{ title: '千织6命:普攻造成的伤害提升[aPlus]', sort: 9, cons: 6, data: { aPlus: ({ attr }) => attr.def * 235 / 100 } }] export const createdBy = 'liangshi'