import fs from 'fs' import lodash from 'lodash' import Base from './Base.js' import { Character } from './index.js' import { attrMap } from '../resources/meta/artifact/index.js' import DmgBuffs from './profile/DmgBuffs.js' import DmgAttr from './profile/DmgAttr.js' import DmgCalc from './profile/DmgCalc.js' import { Common } from '#miao' export default class ProfileDmg extends Base { constructor (profile = {}) { super() this.profile = profile if (profile && profile.id) { let { id } = profile this.char = Character.get(id) } } static dmgRulePath (name) { const _path = process.cwd() let path = `${_path}/plugins/miao-plugin/resources/meta/character/${name}/calc_auto.js` if (fs.existsSync(path) && Common.cfg('teamCalc')) { return path } path = `${_path}/plugins/miao-plugin/resources/meta/character/${name}/calc.js` if (fs.existsSync(path)) { return path } return false } // 获取天赋数据 talent () { let char = this.char let profile = this.profile let ret = {} let talentData = profile.talent || {} let detail = char.detail lodash.forEach(['a', 'e', 'q'], (key) => { let level = lodash.isNumber(talentData[key]) ? talentData[key] : (talentData[key]?.level || 1) let map = {} if (detail.talentData) { lodash.forEach(char.detail.talentData[key], (ds, key) => { map[key] = ds[level - 1] }) } else { lodash.forEach(char.detail.talent[key].tables, (tr) => { let val = tr.values[level - 1] // eslint-disable-next-line no-control-regex val = val.replace(/[^\x00-\xff]/g, '').trim() val = val.replace(/[a-zA-Z]/g, '').trim() let valArr = [] let valArr2 = [] lodash.forEach(val.split('/'), (v, idx) => { let valNum = 0 lodash.forEach(v.split('+'), (v) => { v = v.split('*') let v1 = v[0].replace('%', '').trim() valNum += v1 * (v[1] || 1) valArr2.push(v1 * 1) }) valArr.push(valNum) }) let name = tr.name2 || tr.name if (isNaN(valArr[0])) { map[name] = false } else if (valArr.length === 1) { map[name] = valArr[0] } else { map[name] = valArr } map[name + '2'] = valArr2 }) } ret[key] = map }) return ret } // 获取buff列表 getBuffs (buffs) { return DmgBuffs.getBuffs(this.profile, buffs) } async getCalcRule () { const cfgPath = ProfileDmg.dmgRulePath(this.char?.name) let cfg = {} if (cfgPath) { cfg = await import(`file://${cfgPath}`) return { details: cfg.details || false, // 计算详情 buffs: cfg.buffs || [], // 角色buff defParams: cfg.defParams || {}, // 默认参数,一般为空 defDmgIdx: cfg.defDmgIdx || -1, // 默认详情index defDmgKey: cfg.defDmgKey || '', mainAttr: cfg.mainAttr || 'atk,cpct,cdmg', // 伤害属性 enemyName: cfg.enemyName || '小宝' // 敌人名称 } } return false } async calcData ({ enemyLv = 91, mode = 'profile', dmgIdx = 0 }) { if (!this.char || !this.profile) { return false } let { profile } = this let charCalcData = await this.getCalcRule() if (!charCalcData) { return false } let { buffs, details, defParams, mainAttr, defDmgIdx, defDmgKey, enemyName } = charCalcData let talent = this.talent() let meta = { cons: profile.cons * 1, talent } let { id, weapon, attr } = profile defParams = defParams || {} let originalAttr = DmgAttr.getAttr({ id, weapon, attr, char: this.char }) buffs = this.getBuffs(buffs) let { msg } = DmgAttr.calcAttr({ originalAttr, buffs, meta, params: defParams || {} }) let ret = [] let detailMap = [] let dmgRet = [] let dmgDetail = {} if (mode === 'single') { dmgIdx = defDmgIdx > -1 ? defDmgIdx : 0 } lodash.forEach(details, (detail, detailSysIdx) => { if (mode === 'single') { if (defDmgKey) { if (detail.dmgKey !== defDmgKey) { return true } } else if (detailSysIdx !== dmgIdx) { return true } } if (lodash.isFunction(detail)) { let { attr } = DmgAttr.calcAttr({ originalAttr, buffs, meta }) let ds = lodash.merge({ talent }, DmgAttr.getDs(attr, meta)) detail = detail({ ...ds, attr, profile }) } let params = lodash.merge({}, defParams, detail?.params || {}) let { attr } = DmgAttr.calcAttr({ originalAttr, buffs, meta, params, talent: detail.talent || '' }) if (detail.isStatic) { return } if (detail.check && !detail.check(DmgAttr.getDs(attr, meta, params))) { return } if (detail.cons && meta.cons < detail.cons * 1) { return } let ds = lodash.merge({ talent }, DmgAttr.getDs(attr, meta, params)) let dmg = DmgCalc.getDmgFn({ ds, attr, level: profile.level, enemyLv, showDetail: detail.showDetail }) let basicDmgRet if (detail.dmg) { basicDmgRet = detail.dmg(ds, dmg) detail.userIdx = detailMap.length detailMap.push(detail) ret.push({ title: detail.title, ...basicDmgRet }) } }) if (mode === 'dmg') { let detail if (dmgIdx && detailMap[dmgIdx - 1]) { detail = detailMap[dmgIdx - 1] } else if (!lodash.isUndefined(defDmgIdx) && details[defDmgIdx]) { detail = details[defDmgIdx] } else { detail = detailMap[0] } if (lodash.isFunction(detail)) { let { attr } = DmgAttr.calcAttr({ originalAttr, buffs, meta }) let ds = lodash.merge({ talent }, DmgAttr.getDs(attr, meta)) detail = detail({ ...ds, attr, profile }) } dmgDetail = { title: detail.title, userIdx: detail.userIdx || defDmgIdx, basicRet: lodash.merge({}, ret[detail.userIdx] || ret[defDmgIdx]), attr: [] } // 计算角色属性增减 mainAttr = mainAttr.split(',') let params = lodash.merge({}, defParams, detail.params || {}) let basicDmg = dmgDetail.basicRet lodash.forEach(mainAttr, (reduceAttr) => { dmgDetail.attr.push(attrMap[reduceAttr]) let rowData = [] lodash.forEach(mainAttr, (incAttr) => { if (incAttr === reduceAttr) { rowData.push({ type: 'na' }) return } let { attr } = DmgAttr.calcAttr({ originalAttr, buffs, meta, params, incAttr, reduceAttr, talent: detail.talent || '' }) let ds = lodash.merge({ talent }, DmgAttr.getDs(attr, meta, params)) let dmg = DmgCalc.getDmgFn({ ds, attr, level: profile.level, enemyLv }) if (detail.dmg) { let dmgCalcRet = detail.dmg(ds, dmg) rowData.push({ type: dmgCalcRet.avg === basicDmg.avg ? 'avg' : (dmgCalcRet.avg > basicDmg.avg ? 'gt' : 'lt'), ...dmgCalcRet }) } }) dmgRet.push(rowData) }) } if (mode === 'single') { return ret[0] } return { ret, msg, dmgRet, enemyName, dmgCfg: dmgDetail, enemyLv } } }