export const details = [{ title: '开Q满丹火印重击', params: { dhy: 15 }, dmg: ({ talent, cons }, dmg) => dmg(talent.a['重击伤害2'][cons * 1 === 6 ? 4 : 3], 'a2') }, { title: '开Q满丹火印重击蒸发', params: { dhy: 15 }, dmg: ({ talent, cons }, dmg) => dmg(talent.a['重击伤害2'][cons * 1 === 6 ? 4 : 3], 'a2', 'vaporize') }, { title: 'E伤害', dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e') }, { title: '4命护盾量', check: ({ cons }) => cons >= 4, dmg: ({ attr, calc }, { shield }) => shield(calc(attr.hp) * 0.45) }] export const defDmgIdx = 1 export const mainAttr = 'atk,cpct,cdmg,mastery' export const buffs = [{ title: '烟绯被动:重击消耗4枚丹火印增加20%火伤', cons: 6, data: { a2Dmg: ({ params }) => params.dhy ? 20 : 0 } }, { title: '烟绯被动:重击消耗3枚丹火印增加15%火伤', check: ({ cons }) => cons < 6, data: { a2Dmg: ({ params }) => params.dhy ? 15 : 0 } }, { title: '烟绯被动:开Q后提高重击伤害[a2Dmg]%', data: { a2Dmg: ({ talent }) => talent.q['重击伤害额外加成'] } }, 'vaporize']