export const buffs = { "行者之心4": { title: "行者4:重击的暴击率提高30%", data: { a2Cpct: 30 } }, "勇士之心4": { title: "勇士4:对生命值高于50%的敌人,造成的伤害增加30%", data: { dmg: 30 } }, "武人2": { title: "武人2: 普攻与重击造成的伤害提高15%", data: { aDmg: 15, a2Dmg: 15 } }, "武人4": { title: "武人4:施放元素战技后的8秒内,普攻和重击伤害提升25%", data: { aDmg: 25, a2Dmg: 25 } }, "战狂4": { title: "战狂4:生命值低于70%时,暴击率提升24%", data: { cpct: 24 } }, "染血的骑士道4": { title: "染血4:击败敌人后的10秒内,重击造成的伤害提升50%", data: { a2Dmg: 50 } }, "角斗士的终幕礼4": { check: ({ weaponType }) => ['单手剑', '双手剑', '长柄武器'].includes(weaponType), title: "角斗4:角色普通攻击造成的伤害提高35%", data: { aDmg: 35 } }, "流浪大地的乐团4": { check: ({ weaponType }) => ['法器', '弓'].includes(weaponType), title: "乐团4:角色重击造成的伤害提高35%", data: { a2Dmg: 35 } }, "苍白之火4": { title: "苍白4:2层提高18%攻击力,物理伤害额外提高25%", data: { atkPct: 18, phy: 25 } }, "赌徒2": { title: "赌徒2:元素战技造成的伤害提升20%", data: { eDmg: 20 } }, "悠古的磐岩4": { title: "磐岩4:获得元素反应晶片,对应元素伤害提高35%", data: { dmg: 35 } }, "炽烈的炎之魔女4": { check: ({ element }) => element === "火", title: "魔女4:蒸发、融化伤害提高15%,1层额外提高7.5%火元素伤害加成", data: { zf: 15, rh: 15, dmg: ({ params }) => (params.mn || 1) * 7.5 } }, "昔日宗室之仪2": { title: "宗室2:元素爆发造成的伤害提升20%", data: { qDmg: 20 } }, "昔日宗室之仪4": { title: "宗室4:施放元素爆发后,攻击力提升20%", check: ({ currentTalent }) => !currentTalent || currentTalent === "q", data: { atkPct: 20 } }, "冰风迷途的勇士4": { check: ({ element }) => element === "冰", title: "冰套4:攻击处于冰元素影响下的敌人时,暴击率提高20%", data: { cpct: 20 } }, "沉沦之心4": { check: ({ element }) => element === "水", title: "水套4:施放元素战技后,普攻与重击伤害提高30%", data: { aDmg: 30, a2Dmg: 30 } }, "冰之川与雪之砂4": { title: "冰雪4:融化加成提高15%,释放元素爆发后,冰伤提高30%", data: { rh: 15, dmg: 30 } }, "追忆之注连4": { title: "追忆4:施放元素战技后,普通攻击、重击、下落攻击造成的伤害提高50%", data: { aDmg: 50, a2Dmg: 50, a3Dmg: 50 } }, "逆飞的流星4": { title: "逆飞4:处于护盾庇护下时,获得40%普攻和重击伤害加成", data: { aDmg: 40, a2Dmg: 40 } }, "平息鸣雷的尊者4": { check: ({ element }) => element === "雷", title: "平雷4:对处于雷元素影响下的敌人造成的伤害提升35%", data: { dmg: 35 } }, "渡过烈火的贤人4": { check: ({ element }) => element === "火", title: "渡火4:对处于火元素影响下的敌人造成的伤害提升35%", data: { dmg: 35 } }, "教官4": { title: "教官4:触发元素反应后,队伍中所有角色的元素精通提高120点", data: { mastery: 120 } }, "少女4": { title: "少女4:施放元素战技或元素爆发,受治疗效果加成提高20%", data: { heal: 20 } }, "千岩牢固4": { title: "千岩4:元素战技命中敌人后,攻击力提升20%", data: { atkPct: 20 } }, "绝缘之旗印4": { title: "绝缘4:基于元素充能效率提高元素爆发[qDmg]%伤害", data: { qDmg: ({ attr }) => Math.min(75, (attr.recharge.base + attr.recharge.plus) * 0.25) } }, "华馆梦醒形骸记4": { title: "华馆4:满层获得24%防御及24%岩伤加成", data: { defPct: 24, dmg: 24 } }, "辰砂往生录4": { title: "辰砂4:满层提高48%攻击力", data: { atkPct: 48 } }, "来歆余响4": { title: "余响4:触发提高普攻[aPlus]伤害", data: { aPlus: ({ attr }) => (attr.atk.base + attr.atk.plus + attr.atk.pct * attr.atk.base / 100) * 0.7 } }, "被怜爱的少女4": { title: "释放E或Q的10秒内,受治疗加成提高20%", data: { healInc: 20 } } }