export const details = [{ title: 'E后普攻一段伤害', dmg: ({ talent }, dmg) => dmg(talent.a['一段伤害'], 'a') }, { check: ({ cons }) => cons >= 2, title: '血偿勒令回收伤害', dmg: ({ attr }, { basic }) => basic(attr.atk * 900 / 100, 'e') }, { title: 'E切斩伤害', dmg: ({ talent }, dmg) => dmg(talent.e['切斩伤害'], 'e') }, { title: 'Q伤害', dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q') }, { title: 'Q蒸发伤害', dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q', 'vaporize') }, { title: 'Q治疗量', params: { BondOfLife: 145 }, dmg: ({ attr, weapon }, { heal }) => heal(150 / 100 * ((weapon.name === '赤月之形' ? 170 : 145) / 100) * attr.hp + 150 / 100 * attr.atk) }] export const defDmgIdx = 0 export const mainAttr = 'atk,cpct,cdmg,mastery' export const defParams = { BondOfLife: 130 }// 生命之契在此调整,请勿超过200 export const buffs = [{ title: '阿蕾奇诺天赋:[buffCount]%最大生命值的生命之契,普通攻击伤害提升[aPlus]', data: { buffCount: ({ params, weapon }) => Math.min(params.BondOfLife + (weapon.name === '赤月之形' ? 25 : 0), 200), aPlus: ({ talent, attr, params, cons, weapon }) => attr.atk * ((Math.min((params.BondOfLife + (weapon.name === '赤月之形' ? 25 : 0)), 200) / 100) * ((cons >= 1 ? (talent.a['红死之宴提升'] + 100) : talent.a['红死之宴提升']) / 100)) } }, { title: '阿蕾奇诺天赋:在战斗状态下获得[dmg]%伤害加成', data: { dmg: 40 } }, { title: '阿蕾奇诺6命:Q造成的伤害提高[qPlus],且释放后普通攻击与元素爆发的暴击率提高[aCpct]%,暴击伤害提高[aCdmg]%', cons: 6, data: { qPlus: ({ attr, params, weapon }) => attr.atk * (Math.min((params.BondOfLife + (weapon.name === '赤月之形' ? 25 : 0)), 200) / 100) * (700 / 100), aCpct: 10, aCdmg: 70, qCpct: 10, qCdmg: 70 } }, 'vaporize'] export const createdBy = 'liangshi'