import { Format } from '#miao' export const details = [{ title: '战技伤害', dmg: ({ talent, cons }, dmg) => { let count = cons < 6 ? 5 : 7 return dmg(talent.e['技能伤害'] * count, 'e') } }, { title: '终结技提高全队击破特攻', dmg: ({ talent }) => { return { avg: Format.percent(talent.q['击破特攻提高']), type: 'text' } } }, { title: '4魂提高队友击破特攻', params: { q: true }, cons: 4, dmg: ({ attr }) => { return { avg: Format.percent(attr.stance / 100 * 0.15), type: 'text' } } }, { title: '普攻超击破伤害', params: { q: true }, dmg: ({ trees }, { reaction }) => { let extraDmg = trees['101'] ? 1.6 : 1 return { avg: reaction('superBreak').avg * extraDmg } } }, { title: '战技超击破伤害', params: { q: true }, dmg: ({ cons, trees }, { reaction }) => { let cost = (cons < 6 ? 3 : 4) + (trees['102'] ? 1 : 0) let extraDmg = trees['101'] ? 1.6 : 1 return { avg: reaction('superBreak').avg * cost * extraDmg } } }, { title: '开阮加·普攻超击破伤害', params: { q: true, team: true }, dmg: ({ trees }, { reaction }) => { // 阮梅提高弱点击破效率50% let cost = 1 * 1.5 let extraDmg = trees['101'] ? 1.6 : 1 return { avg: reaction('superBreak').avg * cost * extraDmg } } }, { title: '开阮加·战技超击破伤害', dmgKey: 'e', params: { q: true, team: true }, dmg: ({ cons, trees }, { reaction }) => { // 阮梅提高弱点击破效率50% let cost = ((cons < 6 ? 3 : 4) + (trees['102'] ? 1 : 0)) * 1.5 let extraDmg = trees['101'] ? 1.6 : 1 return { avg: reaction('superBreak').avg * cost * extraDmg } } }] export const mainAttr = 'atk,stance' export const defDmgKey = 'e' export const buffs = [{ title: '终结技Buff:我方全体击破特攻提高[stance]%', data: { stance: ({ talent }) => talent.q['击破特攻提高'] * 100 } }, { title: '行迹-卫我起舞:场上敌方数量为1时,超击破伤害提高60%', tree: 1 }, { title: '开拓者6命:战技的额外伤害次数增加2次', cons: 6 }, { title: '0魂阮梅:弱点击破效率提高50%,击破特攻提高20%,抗性穿透提高25%', check: ({ params }) => params.team === true, data: { stance: 20, kx: 25 } }, { title: '加拉赫:敌方受到的击破伤害提高13.2%', check: ({ params }) => params.team === true, data: { breakEnemydmg: 13.2 } }] export const createdBy = 'Aluxes'