export const details = [{ title: 'E伤害', dmg: ({ talent }, dmg) => dmg(talent.e['挥舞伤害'], 'e') }, { title: '三级护盾量', dmg: ({ talent, calc, attr }, { shield }) => shield(talent.e['三级护盾吸收量2'][0] * calc(attr.def) / 100 + talent.e['三级护盾吸收量2'][1] * 1) }, { title: 'Q释放伤害', params: { phy: true }, dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q', 'phy') }, { title: '重击循环伤害', params: { a2: true, phy: true }, dmg: ({ talent }, dmg) => dmg(talent.a['重击循环伤害'], 'a2', 'phy') }] export const mainAttr = 'atk,def,cpct,cdmg' export const enemyName = '魔偶/女士/雷神/丘丘' export const buffs = [{ title: '辛焱被动:处于护盾下物理伤害提高15%', data: { phy: 15 } }, { title: '辛焱2命:Q的暴击率提升100%', cons: 2, data: { qCpct: 100 } }, { title: '辛焱4命:E造成伤害使敌人物理抗性降低15%', cons: 4, check: ({ params }) => params.phy === true, data: { kx: 15 } }, { title: '辛焱6命:进行重击时,基于防御力的50%获得[atkPlus]攻击力加成', cons: 6, sort: 9, check: ({ params }) => params.a2 === true, data: { atkPlus: ({ attr, calc }) => calc(attr.def) * 0.5 } }]