export const details = [{ title: "E后瞬水剑三段伤害", dmg: ({ talent }, dmg) => dmg(talent.e['三段瞬水剑伤害'], 'a') }, { title: "E后瞬水剑三段蒸发", dmg: ({ talent }, dmg) => dmg(talent.e['三段瞬水剑伤害'], 'a', 'zf') }, { title: "神里流·水囿每段伤害", params: { q: 1 }, dmg: ({ talent }, dmg) => dmg(talent.q['水花剑伤害'], 'q') }]; export const defDmgIdx = 1; export const mainAttr = "hp,atk,cpct,cdmg,mastery"; export const buffs = [{ cons: 2, title: "绫人2命:3层浪闪以上时提高50%生命值", data: { hpPct: ({ params }) => params.q ? 0 : 50 } }, { check: ({ cons }) => cons < 2, title: "4层浪闪:提高瞬水剑伤害[aPlus]", data: { aPlus: ({ attr, calc, talent }) => calc(attr.hp) * talent.e['浪闪伤害值提高'] / 100 * 4 } }, { cons: 2, title: "绫人2命:5层浪闪提高瞬水剑伤害[aPlus]", data: { aPlus: ({ attr, calc, talent }) => calc(attr.hp) * talent.e['浪闪伤害值提高'][0] / 100 * 5 } }, { title: "元素精通:蒸发伤害提高[zf]%", mastery: "zf" }];