import lodash from 'lodash' import HutaoApi from './HutaoApi.js' import { Common } from '#miao' import { Character, MysApi, Player } from '#miao.models' export async function AbyssTeam (e) { let mys = await MysApi.init(e, 'all') if (!mys || !mys.uid) { e.reply(`请绑定ck后再使用${e.original_msg || e.msg}`) return false } let player = Player.create(e) await player.refreshMysDetail(2) await player.refreshTalent() let abyssData = await HutaoApi.getAbyssTeam() if (!abyssData || !abyssData.data) { e.reply('深渊组队数据获取失败,请稍后重试~') return true } abyssData = abyssData.data let avatarData = player.getAvatarData() let avatarRet = {} let data = {} let noAvatar = {} lodash.forEach(avatarData, (avatar) => { let t = avatar.originalTalent || {} avatarRet[avatar.id] = Math.min(avatar.level, (avatar.weapon?.level || 1)) * 100 + Math.max(t?.a || 1, t?.e || 1, t?.q || 1) * 1000 }) let getTeamCfg = (str) => { let teams = str.split(',') teams.sort() let teamMark = 0 lodash.forEach(teams, (a) => { if (!avatarRet[a]) { teamMark = -1 noAvatar[a] = true } if (teamMark !== -1) { teamMark += avatarRet[a] * 1 } }) if (teamMark === -1) { teamMark = 1 } return { key: teams.join(','), mark: teamMark } } let hasSame = function (team1, team2) { for (let idx = 0; idx < team1.length; idx++) { if (team2.includes(team1[idx])) { return true } } return false } lodash.forEach(abyssData, (ds) => { let floor = ds.floor if (!data[floor]) { data[floor] = { up: {}, down: {}, teams: [] } } lodash.forEach(['up', 'down'], (halfKey) => { lodash.forEach(ds[halfKey], (ds) => { let teamCfg = getTeamCfg(ds.item) if (teamCfg) { if (!data[floor][halfKey][teamCfg.key]) { data[floor][halfKey][teamCfg.key] = { count: 0, mark: 0, hasTeam: teamCfg.mark > 1 } } data[floor][halfKey][teamCfg.key].count += ds.rate data[floor][halfKey][teamCfg.key].mark += ds.rate * teamCfg.mark } }) }) let temp = [] lodash.forEach(['up', 'down'], (halfKey) => { lodash.forEach(data[floor][halfKey], (ds, team) => { temp.push({ team, teamArr: team.split(','), half: halfKey, count: ds.count, mark: ds.mark, mark2: 1, hasTeam: ds.hasTeam }) }) temp = lodash.sortBy(temp, 'mark') data[floor].teams = temp.reverse() }) }) let ret = {} lodash.forEach(data, (floorData, floor) => { ret[floor] = {} let ds = ret[floor] lodash.forEach(floorData.teams, (t1) => { if (t1.mark2 <= 0) { return true } lodash.forEach(floorData.teams, (t2) => { if (t1.mark2 <= 0) { return true } if (t1.half === t2.half || t2.mark2 <= 0) { return true } let teamKey = t1.half === 'up' ? (t1.team + '+' + t2.team) : (t2.team + '+' + t1.team) if (ds[teamKey]) { return true } if (hasSame(t1.teamArr, t2.teamArr)) { return true } ds[teamKey] = { up: t1.half === 'up' ? t1 : t2, down: t1.half === 'up' ? t2 : t1, count: Math.min(t1.count, t2.count), mark: t1.hasTeam && t2.hasTeam ? t1.mark + t2.mark : t1.count + t2.count // 如果不存在组队则进行评分惩罚 } t1.mark2-- t2.mark2-- return false }) if (lodash.keys(ds).length >= 20) { return false } }) }) lodash.forEach(ret, (ds, floor) => { ds = lodash.sortBy(lodash.values(ds), 'mark') ds = ds.reverse() ds = ds.slice(0, 4) lodash.forEach(ds, (team) => { team.up.teamArr = Character.sortIds(team.up.teamArr) team.down.teamArr = Character.sortIds(team.down.teamArr) }) ret[floor] = ds }) let avatarMap = {} lodash.forEach(avatarData, (ds) => { let char = Character.get(ds.id) avatarMap[ds.id] = { id: ds.id, name: ds.name, star: ds.star, level: ds.level, cons: ds.cons, face: char.face } }) lodash.forEach(noAvatar, (d, id) => { let char = Character.get(id) avatarMap[id] = { id, name: char.name, face: char.face, star: char.star, level: 0, cons: 0 } }) return await Common.render('stat/abyss-team', { teams: ret, avatars: avatarMap }, { e, scale: 1.5 }) }