export const details = [{ title: '普攻伤害', dmg: ({ talent, attr }, { basic }) => basic(talent.a['技能伤害'] * attr.hp, 'a') }, { title: '战技生命回复·主目标', dmg: ({ talent, attr }, { heal }) => heal(attr.hp * talent.e['目标治疗·百分比生命'] + talent.e['目标治疗·固定值']) }, { title: '战技生命回复·相邻目标', dmg: ({ talent, attr }, { heal }) => heal(attr.hp * talent.e['相邻目标治疗·百分比生命'] + talent.e['相邻目标治疗·固定值']) }, { title: '天赋禳命生命回复', dmg: ({ talent, attr }, { heal }) => heal(attr.hp * talent.t['治疗·百分比生命'] + talent.t['治疗·百分比生命']) }] export const mainAttr = 'hp,cpct,cdmg,heal' export const defDmgIdx = 1 export const createdBy = 'Aluxes'