export const details = [{ title: 'E后普通攻击一段', dmg: ({ talent }, dmg) => dmg(talent.a['一段伤害'], 'a') },{ title: '0消耗典仪式晶火', dmg: ({ talent }, dmg) => dmg(talent.e['玫瑰晶弹基础伤害'], 'e') },{ title: '3消耗典仪式晶火', params: { jp: 3 }, dmg: ({ talent }, dmg) => dmg(talent.e['玫瑰晶弹基础伤害'] * 2 , 'e') },{ title: '6消耗典仪式晶火', params: { jp: 6 }, dmg: ({ talent }, dmg) => dmg(talent.e['玫瑰晶弹基础伤害'] * 2 , 'e') },{ title: '如霰澄天的鸣礼伤害', dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q') },{ title: '支援炮击伤害', dmg: ({ talent }, dmg) => dmg(talent.q['支援炮击伤害'], 'q') },{ title: '娜芙夜琴EAAA冲AA两轮', params: { jp: 6 , team: true }, dmg: ({ talent }, dmg) => { let a1 = dmg(talent.a['一段伤害'], 'a') let a2 = dmg(talent.a['二段伤害'], 'a') let a3 = dmg(talent.a['三段伤害'], 'a') let e = dmg(talent.e['玫瑰晶弹基础伤害'] * 2 , 'e') let e_Arkhe = dmg(talent.e['流涌之刃伤害'], 'e') return { dmg: e.dmg * 2 + e_Arkhe.dmg + 2 * ( 2 * a1.dmg + 2 * a2.dmg + a3.dmg ) , avg: e.avg * 2 + e_Arkhe.avg + 2 * ( 2 * a1.avg + 2 * a2.avg + a3.avg ) } } }] export const defDmgIdx = 6 export const mainAttr = 'atk,cpct,cdmg' export const buffs = [{ check: ({ params }) => params.jp > 3 , title: '典仪式晶火:消耗[_count]枚弹片将使本次射击造成的伤害额外提升[eDmg]%', data: { _count: ({ params }) => params.jp , eDmg: ({ params }) => ( params.jp - 3 ) * 15 } },{ title: '娜维娅天赋:施放典仪式晶火后娜维娅的普攻,重击,下落攻击造成的伤害提升[aDmg]%', data: { aDmg: 40, a2Dmg: 40, a3Dmg: 40 } },{ title: '娜维娅天赋:队伍中存在三位火雷冰水元素角色,攻击力提升[atkPct]%', data: { atkPct: 40 } },{ check: ({ params }) => params.jp !== undefined , title: '娜维娅2命:施放典仪式晶火时消耗「裂晶弹片」使本次典仪式晶火的暴击率提升[eCpct]%', cons: 2, data: { eCpct : ({ params }) => Math.min( 36 , params.jp * 12 ) } },{ title: '娜维娅4命:被如霰澄天的鸣礼命中的敌人抗性降低[kx]%', cons: 4, data: { kx: 20 } },{ check: ({ params }) => params.jp > 3 , title: '娜维娅6命:消耗[_count]枚弹片,使典仪式晶火的暴击伤害提升[eCdmg]%', cons: 6, data: { _count: ({ params }) => params.jp , eCdmg : ({ params }) => Math.min( 135 , ( params.jp - 3 ) * 45 ) } }, { check: ({ params }) => params.team === true , title: '夜兰:获得[dmg]%增伤', data: { dmg: 35 } }, { check: ({ params }) => params.team === true , title: '芙宁娜:获得[dmg]%增伤', data: { dmg: 52.5 } }, { check: ({ params , artis }) => params.team === true && artis.昔日宗室之仪 !== 4 , title: '宗室琴:增加[atkPlus]%攻击力', data: { atkPct: 20 } }] export const createdBy = 'liangshi'