export const details = [{ check: ({ cons }) => cons < 2, dmgKey: 'e', title: '叄阶杀生樱伤害', params: { team: false, team2: false }, dmg: ({ talent }, dmg) => dmg(talent.e['杀生樱伤害·叁阶'], 'e') }, { check: ({ cons }) => cons >= 2, dmgKey: 'e', title: '肆阶杀生樱伤害', params: { team: false, team2: false }, dmg: ({ talent }, dmg) => dmg(talent.e['杀生樱伤害·肆阶'], 'e') }, { check: ({ cons }) => cons < 2, title: '叄阶杀生樱激化伤害', params: { team: false, team2: false }, dmg: ({ talent }, dmg) => dmg(talent.e['杀生樱伤害·叁阶'], 'e', '超激化') }, { check: ({ cons }) => cons >= 2, title: '肆阶杀生樱激化伤害', params: { team: false, team2: false }, dmg: ({ talent }, dmg) => dmg(talent.e['杀生樱伤害·肆阶'], 'e', '超激化') }, { check: ({ cons }) => cons < 2, dmgKey: 'e_t', params: { team: true, team2: false }, title: '温三雷叄阶杀生樱伤害', dmg: ({ talent }, dmg) => dmg(talent.e['杀生樱伤害·叁阶'], 'e') }, { check: ({ cons }) => cons >= 2, dmgKey: 'e_t', params: { team: true, team2: false }, title: '温三雷肆阶杀生樱伤害', dmg: ({ talent }, dmg) => dmg(talent.e['杀生樱伤害·肆阶'], 'e') }, { title: '四段Q总伤害', params: { team: false, team2: false }, dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'] + talent.q['天狐霆雷伤害'] * 3, 'q') }, { title: '四段Q总激化伤害', params: { team: false, team2: false }, dmg: ({ talent }, dmg) => { let q1j = dmg(talent.q['技能伤害'], 'q', '超激化') let q2j = dmg(talent.q['天狐霆雷伤害'], 'q', '超激化') return { dmg: q1j.dmg + q2j.dmg * 3, avg: q1j.avg + q2j.avg * 3 } } }, { title: '温三雷四段Q总伤害', params: { team: true, team2: false }, dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'] + talent.q['天狐霆雷伤害'] * 3, 'q') }, { check: ({ cons }) => cons < 2, dmgKey: 'e_j', params: { team: false, team2: true }, title: '提八纳万叄阶杀生樱激化伤害', dmg: ({ talent }, dmg) => dmg(talent.e['杀生樱伤害·叁阶'], 'e', '超激化') }, { check: ({ cons }) => cons >= 2, dmgKey: 'e_j', params: { team: false, team2: true }, title: '提八纳万肆阶杀生樱激化伤害', dmg: ({ talent }, dmg) => dmg(talent.e['杀生樱伤害·肆阶'], 'e', '超激化') }, { title: '提八纳万四段Q总伤害', params: { team: false, team2: true }, dmg: ({ talent }, dmg) => { let q1j = dmg(talent.q['技能伤害'], 'q', '超激化') let q2j = dmg(talent.q['天狐霆雷伤害'], 'q', '超激化') return { dmg: q1j.dmg + q2j.dmg * 3, avg: q1j.avg + q2j.avg * 3 } } }] export const mainAttr = 'atk,cpct,cdmg,mastery' export const defDmgKey = 'e_j' export const defParams = { team: true, team2: true } export const buffs = [{ check: ({ cons }) => cons >= 4, title: '4命效果:杀生樱命中敌人后提高雷伤[dmg]%', data: { dmg: 20 } }, { cons: 6, title: '6命效果:杀生樱无视敌人[eDef]%防御', data: { eDef: 60 } }, { check: ({ cons, params }) => (cons >= 6 && params.team === true), title: '精5终末6命温迪:增加[atkPct]%攻击,减抗[kx]%,精通[mastery]', data: { atkPct: 40, kx: 60, mastery: 200 } }, { check: ({ cons, params }) => (cons < 6 && cons > 1 && params.team === true), title: '精1终末0命温迪:增加[atkPct]%攻击,减抗[kx]%,精通[mastery]', data: { atkPct: 20, kx: 40, mastery: 100 } }, { check: ({ params }) => params.team === true, title: '天空宗室九条:增加[atkPlus]点攻击力,[atkPct]%攻击与[cdmg]%爆伤', data: { atkPlus: 794.2, atkPct: 20, cdmg: 60 } }, { check: ({ cons, params }) => (cons >= 2 && cons < 6 && params.team2 === true), title: '精1千夜纳西妲提纳里:增加精通[mastery](包括双草),减防[enemyDef]%', data: { mastery: 140, enemyDef: 30 } }, { check: ({ cons, params }) => (cons >= 6 && params.team2 === true), title: '精5千夜纳西妲提纳里:增加精通[mastery](包括双草),减防[enemyDef](折合效果)%', data: { mastery: 268, enemyDef: 12 } }, { check: ({ cons, params }) => (cons < 2 && params.team2 === true), title: '精1千夜草套纳西妲提纳里:增加精通[mastery](包括双草)', data: { mastery: 140 } }, { check: ({ cons, params }) => cons <= 1 && params.team2 === true, title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%', data: { aDmg: 16, a2Dmg: 16, a3Dmg: 16, dmg: 40, atkPct: 20, kx: 40 } }, { check: ({ cons, params }) => ((cons < 6 && cons > 1) && params.team2 === true), title: '精1苍古2命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]', data: { aDmg: 16, a2Dmg: 16, a3Dmg: 16, dmg: 48, atkPct: 20, kx: 40, mastery: 200 } }, { check: ({ cons, params }) => (cons >= 6 && params.team2 === true), title: '精5苍古6命万叶:获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]', data: { aDmg: 32, a2Dmg: 32, a3Dmg: 32, dmg: 48, atkPct: 40, kx: 40, mastery: 200 } }, { title: '被动天赋:基于元素精通提高杀生樱伤害[eDmg]%', sort: 5, data: { eDmg: ({ attr, calc }) => calc(attr.mastery) * 0.15 } }, { check: ({ params }) => params.team === true, title: '恶曜开眼:开E元素爆发伤害提升[qDmg]%', data: { qDmg: 27 } }]