export const details = [{ title: '花筥箭激化伤害', dmg: ({ talent }, dmg) => dmg(talent.a['花筥箭伤害'], 'a2', '蔓激化') }, { title: '满蓄力重击总伤害', dmg: ({ talent, cons }, dmg) => { let d1 = dmg(talent.a['花筥箭伤害'], 'a2') let d2 = dmg(talent.a['藏蕴花矢伤害'], 'a2') let talentc6a2 = 150.0 let d2c6 = dmg(talentc6a2, 'a2') let count = cons >= 6 ? 1 : 0 return { dmg: d1.dmg + d2.dmg * 4 + d2c6.dmg * count, avg: d1.avg + d2.avg * 4 + d2c6.avg * count } } }, { title: '满蓄力重击激化总伤害', dmg: ({ talent, cons }, dmg) => { let d1j = dmg(talent.a['花筥箭伤害'], 'a2', '蔓激化') let d2 = dmg(talent.a['藏蕴花矢伤害'], 'a2') let d2j = dmg(talent.a['藏蕴花矢伤害'], 'a2', '蔓激化') let talentc6a2 = 150.0 let d2jc6 = dmg(talentc6a2, 'a2', '蔓激化') let count = cons >= 6 ? 1 : 0 return { dmg: d1j.dmg + d2.dmg * 3 + d2j.dmg + d2jc6.dmg * count, avg: d1j.avg + d2.avg * 3 + d2j.dmg + d2jc6.dmg * count } } }, { title: 'Q总伤害', params: { q: true }, dmg: ({ talent }, dmg) => { return dmg(talent.q['缠藤箭伤害'] * 6 + talent.q['次级缠藤箭伤害'] * 6, 'q') } }, { title: 'Q激化总伤害', params: { q: true }, dmg: ({ talent }, dmg) => { let q1 = dmg(talent.q['缠藤箭伤害'], 'q') let q1j = dmg(talent.q['缠藤箭伤害'], 'q', '蔓激化') let q2 = dmg(talent.q['次级缠藤箭伤害'], 'q') let q2j = dmg(talent.q['次级缠藤箭伤害'], 'q', '蔓激化') return { dmg: q1.dmg * 4 + q1j.dmg * 2 + q2.dmg * 4 + q2j.dmg * 2, avg: q1.avg * 4 + q1j.avg * 2 + q2.avg * 4 + q2j.avg * 2 } } }, { title: '提万妲eQ3ae3a总激化伤害', params: { q: true, team: true }, dmg: ({ talent, cons }, dmg) => { let d1j = dmg(talent.a['花筥箭伤害'], 'a2', '蔓激化') let d2 = dmg(talent.a['藏蕴花矢伤害'], 'a2') let d2j = dmg(talent.a['藏蕴花矢伤害'], 'a2', '蔓激化') let talentc6a2 = 150.0 let d2jc6 = dmg(talentc6a2, 'a2', '蔓激化') let q1 = dmg(talent.q['缠藤箭伤害'], 'q') let q1j = dmg(talent.q['缠藤箭伤害'], 'q', '蔓激化') let q2 = dmg(talent.q['次级缠藤箭伤害'], 'q') let q2j = dmg(talent.q['次级缠藤箭伤害'], 'q', '蔓激化') let count = cons >= 6 ? 1 : 0 return { dmg: 6 * (d1j.dmg + d2.dmg * 3 + d2j.dmg + d2jc6.dmg * count) + q1j.dmg * 2 + q1.dmg * 4 + q2j.dmg * 2 + q2.dmg * 4, avg: 6 * (d1j.avg + d2.avg * 3 + d2j.avg + d2jc6.avg * count) + q1j.avg * 2 + q1.avg * 4 + q2j.avg * 2 + q2.avg * 4 } } }] export const mainAttr = 'atk,cpct,cdmg,mastery' export const defDmgIdx = 5 export const buffs = [{ title: '提纳里被动:发射花筥箭后,元素精通提升50点', data: { mastery: 50 } }, { title: '提纳里被动:基于元素精通提升重击及Q伤害[a2Dmg]%', sort: 5, data: { a2Dmg: ({ calc, attr }) => Math.min(60, calc(attr.mastery) * 0.06), qDmg: ({ calc, attr }) => Math.min(60, calc(attr.mastery) * 0.06) } }, { title: '提纳里1命:重击暴击率提高15%', cons: 1, data: { a2Cpct: 15 } }, { title: '提纳里2命:E范围中存在敌人时,获得20%草伤加成', cons: 2, data: { dmg: 20 } }, { title: '提纳里4命:释放Q时提高元素精通60,触发反应进一步提升60', cons: 4, data: { mastery: ({ params }) => params.q ? 120 : 0 } }, { title: '提纳里6命:花筥箭在命中后能产生1枚额外的藏蕴花矢', cons: 6 }, { check: ({ cons, params }) => cons <= 1 && params.team === true, title: '精1苍古0命万叶:苍古普攻16增伤,增加[atkPct]%攻击', data: { aDmg: 16, a2Dmg: 16, a3Dmg: 16, atkPct: 20 } }, { check: ({ cons, params }) => ((cons < 6 && cons > 1) && params.team === true), title: '精1苍古2命万叶:苍古普攻16增伤,增加[atkPct]%攻击,精通[mastery]', data: { aDmg: 16, a2Dmg: 16, a3Dmg: 16, atkPct: 20, mastery: 200 } }, { check: ({ cons, params }) => (cons >= 6 && params.team === true), title: '精5苍古6命万叶:苍古普攻32增伤,增加[atkPct]%攻击,精通[mastery]', data: { aDmg: 32, a2Dmg: 32, a3Dmg: 32, atkPct: 40, mastery: 200 } }, { check: ({ cons, params }) => (cons >= 2 && params.team === true), title: '精5千夜草套纳西妲:增加精通[mastery](包括双草),减防[enemyDef]%,减抗[kx]%', data: { mastery: 398, enemyDef: 30, kx: 30 } }, { check: ({ cons, params }) => (cons < 2 && params.team === true), title: '精1千夜草套纳西妲:增加精通[mastery](包括双草),减抗[kx]%', data: { mastery: 390, kx: 30 } }]