export const details = [{ title: '开大后每段重击', params: { team: false }, dmg: ({ talent }, dmg) => dmg(talent.a['荒泷逆袈裟连斩伤害'], 'a2') }, { title: '开大后重击尾段', params: { team: false }, dmg: ({ talent }, dmg) => dmg(talent.a['荒泷逆袈裟终结伤害'], 'a2') }, { title: '开大后牛牛伤害', params: { team: false }, dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e') }, { title: '一五钟开大重击', params: { team: true }, dmg: ({ talent }, dmg) => dmg(talent.a['荒泷逆袈裟连斩伤害'], 'a2') }, { title: '一五钟重击尾段', params: { team: true }, dmg: ({ talent }, dmg) => dmg(talent.a['荒泷逆袈裟终结伤害'], 'a2') }, { title: '一五钟Q后E伤害', params: { team: true }, dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e') } ] export const mainAttr = 'atk,cpct,cdmg' export const enemyName = '魔偶/女士/雷神' export const defParams = { team: true } export const buffs = [{ title: '一斗被动:荒泷逆袈裟造成的伤害基于防御值提高[a2Plus]', data: { a2Plus: ({ attr, calc }) => calc(attr.def) * 0.35 } }, { title: '一斗6命:重击的暴击伤害提高70%', cons: 6, data: { a2Cdmg: 70 } }, { title: '一斗大招:怒目鬼王状态提高攻击力[atkPlus]', data: { atkPlus: ({ attr, calc, talent }) => talent.q['攻击力提高'] * calc(attr.def) / 100 } }, { check: ({ params }) => params.team === true, title: '6命五郎:增加[defPlus]点防御力与[defPct]%防御力,增加[dmg]%岩伤与[cdmg]%暴击伤害', sort: 0, data: { cdmg: 40, defPct: 25, defPlus: 438, dmg: 15 } }, { check: ({ params }) => params.team === true, title: '钟离:降低敌人[kx]%全抗', data: { kx: 20 } } ]