{ "id": "68", "name": "多莉", "talent": { "a": { "id": 6831, "name": "普通攻击·妙显剑舞·改", "desc": [ "

普通攻击

", "进行至多三段的连续挥砍。", "

重击

", "持续消耗体力,旋转大剑攻击周围的敌人。", "停止旋转时,会进行一次格外有力的挥砍。", "

下落攻击

", "从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。" ], "tables": [ { "name": "一段伤害", "unit": "", "isSame": false, "values": [ "90.21%", "97.56%", "104.9%", "115.39%", "122.73%", "131.12%", "142.66%", "154.2%", "165.74%", "178.33%", "190.92%", "203.51%", "216.09%", "228.68%", "241.27%" ] }, { "name": "二段伤害", "unit": "", "isSame": false, "values": [ "41.07% + 43.12%", "44.42% + 46.63%", "47.76% + 50.14%", "52.54% + 55.15%", "55.88% + 58.66%", "59.7% + 62.67%", "64.95% + 68.19%", "70.21% + 73.71%", "75.46% + 79.22%", "81.19% + 85.24%", "86.92% + 91.25%", "92.65% + 97.27%", "98.39% + 103.29%", "104.12% + 109.31%", "109.85% + 115.32%" ] }, { "name": "三段伤害", "unit": "", "isSame": false, "values": [ "128.4%", "138.85%", "149.3%", "164.23%", "174.68%", "186.63%", "203.05%", "219.47%", "235.89%", "253.81%", "271.73%", "289.64%", "307.56%", "325.47%", "343.39%" ] }, { "name": "重击循环伤害", "unit": "", "isSame": false, "values": [ "62.55%", "67.64%", "72.73%", "80%", "85.09%", "90.91%", "98.91%", "106.91%", "114.91%", "123.64%", "133.64%", "145.4%", "157.16%", "168.92%", "181.75%" ] }, { "name": "重击终结伤害", "unit": "", "isSame": false, "values": [ "113.09%", "122.29%", "131.5%", "144.65%", "153.86%", "164.37%", "178.84%", "193.31%", "207.77%", "223.55%", "241.63%", "262.89%", "284.16%", "305.42%", "328.62%" ] }, { "name": "重击体力消耗", "unit": "", "isSame": true, "values": [ "每秒40点", "每秒40点", "每秒40点", "每秒40点", "每秒40点", "每秒40点", "每秒40点", "每秒40点", "每秒40点", "每秒40点", "每秒40点", "每秒40点", "每秒40点", "每秒40点", "每秒40点" ] }, { "name": "最大持续时间", "unit": "", "isSame": true, "values": [ "5秒", "5秒", "5秒", "5秒", "5秒", "5秒", "5秒", "5秒", "5秒", "5秒", "5秒", "5秒", "5秒", "5秒", "5秒" ] }, { "name": "下坠期间伤害", "unit": "", "isSame": false, "values": [ "74.59%", "80.66%", "86.73%", "95.4%", "101.47%", "108.41%", "117.95%", "127.49%", "137.03%", "147.44%", "157.85%", "168.26%", "178.66%", "189.07%", "199.48%" ] }, { "name": "低空/高空坠地冲击伤害", "unit": "", "isSame": false, "values": [ "149.14% / 186.29%", "161.28% / 201.45%", "173.42% / 216.62%", "190.77% / 238.28%", "202.91% / 253.44%", "216.78% / 270.77%", "235.86% / 294.6%", "254.93% / 318.42%", "274.01% / 342.25%", "294.82% / 368.25%", "315.63% / 394.24%", "336.44% / 420.23%", "357.25% / 446.23%", "378.06% / 472.22%", "398.87% / 498.21%" ] } ] }, "e": { "id": 6832, "name": "镇灵之灯·烦恼解决炮", "desc": [ "示意镇灵之灯向敌人发射断除烦恼炮,造成雷元素伤害。", "断除烦恼炮命中后,将会产生2枚能自行追踪附近敌人的售后服务弹,造成雷元素伤害。", "据说,无论想要解决什么样的烦恼,只要出价足够合适,多莉都能办得到。" ], "tables": [ { "name": "断除烦恼炮伤害", "unit": "", "isSame": false, "values": [ "147.28%", "158.33%", "169.37%", "184.1%", "195.15%", "206.19%", "220.92%", "235.65%", "250.38%", "265.1%", "279.83%", "294.56%", "312.97%", "331.38%", "349.79%" ] }, { "name": "售后服务弹伤害", "unit": "", "isSame": false, "values": [ "31.56%", "33.93%", "36.29%", "39.45%", "41.82%", "44.18%", "47.34%", "50.5%", "53.65%", "56.81%", "59.96%", "63.12%", "67.07%", "71.01%", "74.95%" ] }, { "name": "冷却时间", "unit": "", "isSame": true, "values": [ "9秒", "9秒", "9秒", "9秒", "9秒", "9秒", "9秒", "9秒", "9秒", "9秒", "9秒", "9秒", "9秒", "9秒", "9秒" ] } ] }, "q": { "id": 6839, "name": "卡萨扎莱宫的无微不至", "desc": [ "召唤灯中幽精,为顾客提供形形色色的帮助。", "

灯中幽精

", "会与附近的角色相连。与灯中幽精相连的角色将会:", "·持续恢复生命值,回复量受益于多莉的生命值上限;", "·持续获得元素能量;", "·处于雷元素附着状态下。", "此外,角色与灯中幽精之间的连接触碰敌人时,将每0.4秒对敌人造成一次雷元素伤害。", "

同时只能存在一个灯中幽精。

", "「嗯?客人是挑中了这盏灯吗?哎呀…您的品味还真好呢!只不过,这个可是无价之宝。就比如说,不管别人出多少摩拉,客人您也不会把您旁边那个小吉祥物卖出去吧?」" ], "tables": [ { "name": "连接伤害", "unit": "", "isSame": false, "values": [ "15.88%", "17.07%", "18.26%", "19.85%", "21.04%", "22.24%", "23.82%", "25.41%", "27%", "28.59%", "30.18%", "31.76%", "33.75%", "35.74%", "37.72%" ] }, { "name": "持续治疗量", "unit": "", "isSame": false, "values": [ "6.67%HP + 641.98", "7.17%HP + 706.19", "7.67%HP + 775.74", "8.34%HP + 850.65", "8.84%HP + 930.91", "9.34%HP + 1016.52", "10.01%HP + 1107.48", "10.67%HP + 1203.79", "11.34%HP + 1305.45", "12.01%HP + 1412.46", "12.67%HP + 1524.82", "13.34%HP + 1642.54", "14.17%HP + 1765.6", "15.01%HP + 1894.01", "15.84%HP + 2027.78" ] }, { "name": "元素能量恢复", "unit": "", "isSame": false, "values": [ "1.6", "1.7", "1.8", "1.9", "2", "2.1", "2.2", "2.3", "2.4", "2.5", "2.5", "2.5", "2.5", "2.5", "2.5" ] }, { "name": "持续时间", "unit": "", "isSame": true, "values": [ "12秒", "12秒", "12秒", "12秒", "12秒", "12秒", "12秒", "12秒", "12秒", "12秒", "12秒", "12秒", "12秒", "12秒", "12秒" ] }, { "name": "冷却时间", "unit": "", "isSame": true, "values": [ "20秒", "20秒", "20秒", "20秒", "20秒", "20秒", "20秒", "20秒", "20秒", "20秒", "20秒", "20秒", "20秒", "20秒", "20秒" ] }, { "name": "元素能量", "unit": "", "isSame": true, "values": [ "80", "80", "80", "80", "80", "80", "80", "80", "80", "80", "80", "80", "80", "80", "80" ] } ] } }, "talentData": { "a": { "一段伤害": [ 90.21, 97.56, 104.9, 115.39, 122.73, 131.12, 142.66, 154.2, 165.74, 178.33, 190.92, 203.51, 216.09, 228.68, 241.27 ], "二段伤害": [ 84.19, 91.05000000000001, 97.9, 107.69, 114.53999999999999, 122.37, 133.14, 143.92, 154.68, 166.43, 178.17000000000002, 189.92000000000002, 201.68, 213.43, 225.17 ], "二段伤害2": [ [ 41.07, 43.12 ], [ 44.42, 46.63 ], [ 47.76, 50.14 ], [ 52.54, 55.15 ], [ 55.88, 58.66 ], [ 59.7, 62.67 ], [ 64.95, 68.19 ], [ 70.21, 73.71 ], [ 75.46, 79.22 ], [ 81.19, 85.24 ], [ 86.92, 91.25 ], [ 92.65, 97.27 ], [ 98.39, 103.29 ], [ 104.12, 109.31 ], [ 109.85, 115.32 ] ], "三段伤害": [ 128.4, 138.85, 149.3, 164.23, 174.68, 186.63, 203.05, 219.47, 235.89, 253.81, 271.73, 289.64, 307.56, 325.47, 343.39 ], "重击循环伤害": [ 62.55, 67.64, 72.73, 80, 85.09, 90.91, 98.91, 106.91, 114.91, 123.64, 133.64, 145.4, 157.16, 168.92, 181.75 ], "重击终结伤害": [ 113.09, 122.29, 131.5, 144.65, 153.86, 164.37, 178.84, 193.31, 207.77, 223.55, 241.63, 262.89, 284.16, 305.42, 328.62 ], "下坠期间伤害": [ 74.59, 80.66, 86.73, 95.4, 101.47, 108.41, 117.95, 127.49, 137.03, 147.44, 157.85, 168.26, 178.66, 189.07, 199.48 ], "低空/高空坠地冲击伤害": [ [ 149.14, 186.29 ], [ 161.28, 201.45 ], [ 173.42, 216.62 ], [ 190.77, 238.28 ], [ 202.91, 253.44 ], [ 216.78, 270.77 ], [ 235.86, 294.6 ], [ 254.93, 318.42 ], [ 274.01, 342.25 ], [ 294.82, 368.25 ], [ 315.63, 394.24 ], [ 336.44, 420.23 ], [ 357.25, 446.23 ], [ 378.06, 472.22 ], [ 398.87, 498.21 ] ], "低空/高空坠地冲击伤害2": [ [ 149.14, 186.29 ], [ 161.28, 201.45 ], [ 173.42, 216.62 ], [ 190.77, 238.28 ], [ 202.91, 253.44 ], [ 216.78, 270.77 ], [ 235.86, 294.6 ], [ 254.93, 318.42 ], [ 274.01, 342.25 ], [ 294.82, 368.25 ], [ 315.63, 394.24 ], [ 336.44, 420.23 ], [ 357.25, 446.23 ], [ 378.06, 472.22 ], [ 398.87, 498.21 ] ] }, "e": { "断除烦恼炮伤害": [ 147.28, 158.33, 169.37, 184.1, 195.15, 206.19, 220.92, 235.65, 250.38, 265.1, 279.83, 294.56, 312.97, 331.38, 349.79 ], "售后服务弹伤害": [ 31.56, 33.93, 36.29, 39.45, 41.82, 44.18, 47.34, 50.5, 53.65, 56.81, 59.96, 63.12, 67.07, 71.01, 74.95 ] }, "q": { "连接伤害": [ 15.88, 17.07, 18.26, 19.85, 21.04, 22.24, 23.82, 25.41, 27, 28.59, 30.18, 31.76, 33.75, 35.74, 37.72 ], "持续治疗量": [ 648.65, 713.36, 783.41, 858.99, 939.75, 1025.86, 1117.49, 1214.46, 1316.79, 1424.47, 1537.49, 1655.8799999999999, 1779.77, 1909.02, 2043.62 ], "持续治疗量2": [ [ 6.67, 641.98 ], [ 7.17, 706.19 ], [ 7.67, 775.74 ], [ 8.34, 850.65 ], [ 8.84, 930.91 ], [ 9.34, 1016.52 ], [ 10.01, 1107.48 ], [ 10.67, 1203.79 ], [ 11.34, 1305.45 ], [ 12.01, 1412.46 ], [ 12.67, 1524.82 ], [ 13.34, 1642.54 ], [ 14.17, 1765.6 ], [ 15.01, 1894.01 ], [ 15.84, 2027.78 ] ], "元素能量恢复": [ 1.6, 1.7, 1.8, 1.9, 2, 2.1, 2.2, 2.3, 2.4, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5 ] } }, "cons": { "1": { "name": "追加投资", "desc": [ "断除烦恼炮命中后产生的售后服务弹增加1枚。" ] }, "2": { "name": "特许经营", "desc": [ "在战斗状态中,当灯中幽精为相连的角色进行治疗时,将从该角色处发射一枚镇灵炮,造成相当于多莉攻击力50%的伤害。" ] }, "3": { "name": "百巧千奇", "desc": [ "卡萨扎莱宫的无微不至的技能等级提高3级。", "至多提升至15级。" ] }, "4": { "name": "酌盈剂虚", "desc": [ "与灯中幽精相连的角色,依据当前的生命值与元素能量,获得以下提升:", "·生命值低于50%时,提升50%受治疗加成;", "·元素能量低于50%时,提升30%元素充能效率。" ] }, "5": { "name": "物超所值", "desc": [ "镇灵之灯·烦恼解决炮的技能等级提高3级。", "至多提升至15级。" ] }, "6": { "name": "漫掷万镒", "desc": [ "多莉施放镇灵之灯·烦恼解决炮后的3秒内,将获得以下效果:", "·雷元素附魔;", "·普通攻击命中敌人时,为队伍中附近的所有角色恢复相当于多莉生命值上限4%的生命值,每0.1秒至多通过这种方式恢复一次生命值。" ] } }, "passive": [ { "name": "意外订单", "desc": [ "合成角色与武器培养素材时,有25%的概率返还部分合成材料。" ] }, { "name": "披沙沥金", "desc": [ "与灯中幽精相连的角色在触发感电、超导、超载、原激化、超激化、超绽放、雷元素扩散或雷元素结晶反应后,镇灵之灯·烦恼解决炮的冷却时间缩短1秒。", "该效果每3秒至多触发一次。" ] }, { "name": "利上加利", "desc": [ "镇灵之灯·烦恼解决炮的断除烦恼炮或售后服务弹命中敌人时,基于多莉的元素充能效率,每100%为多莉恢复5点元素能量。", "每次施放镇灵之灯·烦恼解决炮只能通过这种方式恢复一次元素能量,并至多恢复15点元素能量。" ] } ], "attr": { 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