export const details = [{ title: '仙力助推下落攻击伤害提升值', dmg: ({ calc, attr, cons }) => { let cons2 = cons * 1 >= 2 ? ( Math.min( calc(attr.atk) * 136 / 100 , 6800 ) ) : 0 return { avg: Math.min( calc(attr.atk) * 170 / 100 , 8500 ) + cons2 } } },{ title: '步天梯伤害', dmg: ({ talent }, dmg) => dmg(talent.e['仙人姿态路径伤害'], 'e') },{ title: '一段跳冲击波伤害', params: { btt: 1 }, dmg: ({ talent }, dmg) => dmg(talent.e['一段跳 · 鹤形追击伤害'], 'a3') },{ title: '二段跳冲击波伤害', params: { btt: 2 }, dmg: ({ talent }, dmg) => dmg(talent.e['二段跳 · 鹤形追击伤害'], 'a3') },{ title: '三段跳冲击波伤害', params: { btt: 3 }, dmg: ({ talent }, dmg) => dmg(talent.e['三段跳 · 鹤形追击伤害'], 'a3') },{ title: '暮集竹星释放伤害', dmg: ({ talent }, dmg) => dmg(talent.q['施放瞬间伤害'], 'q') },{ title: '暮集竹星释放治疗', dmg: ({ attr, calc, talent, cons }, { heal }) => { let xz = talent.q['施放瞬间治疗2'][0] * calc(attr.atk) / 100 + talent.q['施放瞬间治疗2'][1] * 1 return heal(xz) } }] export const defDmgIdx = 0 export const mainAttr = 'atk,cpct,cdmg' export const buffs = [{ title: '闲云天赋:Q后下落攻击坠地冲击造成的伤害提升[a3Plus]', sort: 9, data: { a3Plus: ({ attr, calc }) => Math.min( calc(attr.atk) * 136 / 100 , 8500 ) } },{ title: '闲云2命:施放朝起鹤云后,攻击力提升[atkPct]%', sort: 1, cons: 2, data: { atkPct: 20 } },{ title: '闲云2命:Q后下落攻击坠地冲击造成的伤害额外提升[a3Plus]', sort: 9, cons: 2, data: { a3Plus: ({ attr, calc }) => Math.min( calc(attr.atk) * 170 / 100 , 6800 ) } },{ check: ({ params }) => params.btt !== undefined , title: '闲云6命:施展了[buffCount]次步天梯,闲云冲击波的暴击伤害提升[a3Cdmg]%', cons: 6, data: { buffCount: ({ params }) => params.btt , a3Cdmg: ({ params }) => 15 + Math.floor( params.btt / 2 ) * 20 + Math.floor( params.btt / 3 ) * 35 } }] export const createdBy = 'liangshi'