/* * 面板公共方法及处理 * */ import { Button, Character, MysApi, Player } from '#miao.models' import { miaoPath } from '#miao.path' /* * 获取面板查询的 目标uid * */ const _getTargetUid = async function (e) { let uidReg = /([1-9]|18)[0-9]{8}/ if (e.uid && uidReg.test(e.uid)) { return e.uid } let uidRet = uidReg.exec(e.msg) if (uidRet) { return uidRet[0] } let uid = false try { let user = await MysApi.initUser(e) if (!user || !user.uid) { return false } uid = user.uid if ((!uid || !uidReg.test(uid)) && !e._replyNeedUid) { e.reply(['请先发送【#绑定+你的UID】来绑定查询目标\n星铁请使用【#星铁绑定+UID】', new Button(e).bindUid()]) e._replyNeedUid = true return false } } catch (err) { console.log(err) } return uid || false } export async function getTargetUid (e) { let uid = await _getTargetUid(e) if (uid) { e.uid = uid } return uid } export async function getProfileRefresh (e, avatar) { let char = Character.get(avatar) if (!char) { return false } let player = Player.create(e) let profile = player.getProfile(char.id) if (!profile || !profile.hasData) { logger.mark(`本地无UID:${player.uid}的${char.name}面板数据,尝试自动请求...`) await player.refresh({ profile: true }) profile = player.getProfile(char.id) } if (!profile || !profile.hasData) { if (!e._isReplyed) { e.reply([`请确认${char.name}已展示在【游戏内】的角色展柜中,并打开了“显示角色详情”。然后请使用 #更新面板\n命令来获取${char.name}的面板详情`, new Button(e).profileList(player.uid), new Button(e).profile(char, player.uid)]) } return false } return profile } /* * 面板帮助 * */ export async function profileHelp (e) { e.reply(segment.image(`file://${miaoPath}/resources/character/imgs/help.jpg`)) return true }