export const details = [{ title: 'E后普通攻击', dmg: ({ talent }, dmg) => dmg(talent.e['驰猎伤害2'][0], 'a') }, { title: 'E后穿透射击', params: { blPct: 0.5 }, dmg: ({ talent }, dmg) => dmg(talent.e['驰猎伤害2'][1], 'a') }, { title: 'E剑击伤害', params: { blPct: 0 }, dmg: ({ talent }, dmg) => dmg(talent.e['贯夜伤害2'][0], 'a') }, { title: 'E强化剑击伤害', params: { blPct: 0.5 }, dmg: ({ talent }, dmg) => dmg(talent.e['贯夜伤害2'][1], 'a') }, { title: 'E贯夜·契令伤害', dmg: ({ talent }, dmg) => dmg(talent.e['贯夜伤害2'][2], 'a') }, { title: 'Q单段伤害', dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害2'][0], 'q') }, { title: 'Q完整伤害', dmg: ({ talent }, dmg) => { let q1 = dmg(talent.q['技能伤害2'][0], 'q') return { dmg: q1.dmg * 5, avg: q1.avg * 5 } } }] export const defParams = ({ weapon }) => weapon.name === '海渊终曲' ? { BondOfLife: 35 * 3 + 25, blPct: 1 } : { BondOfLife: 35 * 3, blPct: 1 }// 生命之契在此调整,请勿超过200,默认生命之契未计入队友治疗转化 export const defDmgIdx = 4 export const mainAttr = 'atk,cpct,cdmg,mastery,dmg' export const buffs = [{ title: '克洛琳德天赋:触发雷元素反应普通攻击与残光将终造成的伤害提升[aPlus]', data: { aPlus: ({ attr, cons }) => Math.min((attr.atk * (cons >= 2 ? 30 : 20) / 100 * 3), (cons >= 2 ? 2700 : 1800)), qPlus: ({ attr, cons }) => Math.min((attr.atk * (cons >= 2 ? 30 : 20) / 100 * 3), (cons >= 2 ? 2700 : 1800)) } }, { title: '克洛琳德天赋:生命之契的数值提升或降低时,暴击率提升[cpct]% ', data: { cpct: 10 * 2 } }, { title: '克洛琳德4命:[buffCount]%最大生命值的生命之契使残光将终造成的伤害提升[qDmg]', cons: 4, data: { buffCount: ({ talent, params, weapon }) => Math.min(params.blPct * (talent.q['赋予生命之契'] + params.BondOfLife), 200), qDmg: ({ talent, params, weapon }) => Math.min((params.blPct * (talent.q['赋予生命之契'] + params.BondOfLife) * 2), 200) } }, { title: '克洛琳德6命:施放狩夜之巡后暴击率提高[cpct]%,暴击伤害提高[cdmg]%', cons: 6, data: { cpct: 10, cdmg: 70 } }] export const createdBy = 'liangshi'