export const details = [{ title: 'Q提供普攻基础伤害', dmg: ({ talent, attr, calc }) => { return { avg: (talent.q['伤害值提升'] / 100 + 0.115) * calc(attr.def) } } }, { title: '二段蓄力E伤害', dmg: ({ talent, attr, calc }, { basic }) => { let ret = talent.e['二段蓄力伤害'] * calc(attr.def) / 100 + (attr.e.plus || 0) return basic(ret, 'e') } }] export const mainAttr = 'atk,def,cpct,cdmg' export const buffs = [{ title: '云堇被动:队伍存在4元素类型角色时,Q提供的普攻伤害提高[_q]', data: { _q: ({ attr, calc }) => { return calc(attr.def) * 0.115 } } }]