export const details = [{ title: '重击伤害', dmg: ({ talent }, dmg) => dmg(talent.a['满蓄力瞄准射击'], 'a2') }, { title: '兔兔伯爵爆炸', dmg: ({ talent }, dmg) => dmg(talent.e['爆炸伤害'], 'e') }, { title: '兔兔伯爵蒸发', dmgKey: 'e', check: ({ cons }) => cons < 2, dmg: ({ talent }, dmg) => dmg(talent.e['爆炸伤害'], 'e', 'vaporize') }, { title: '引爆兔兔伯爵蒸发', cons: 2, dmgKey: 'e', params: { e: true }, dmg: ({ talent }, dmg) => dmg(talent.e['爆炸伤害'], 'e', 'vaporize') }, { title: 'Q箭雨总伤害', params: { q: true }, dmg: ({ talent }, dmg) => dmg(talent.q['箭雨总伤害'], 'q') }] export const mainAttr = 'atk,cpct,cdmg,mastery' export const defDmgKey = 'e' export const buffs = [{ title: '安柏天赋:命中弱点后攻击力提升15%', data: { atkPct: 15 } }, { title: '安柏被动:Q暴击率提高10%', data: { qCpct: 10 } }, { title: '安柏2命:瞄准引爆兔兔伯爵伤害提高200%', cons: 2, data: { eDmg: ({ params }) => params.e ? 200 : 0 } }, 'vaporize']