export const details = [{ title: 'E每跳治疗量', dmg: ({ talent, calc, attr }, { heal }) => heal(calc(attr.hp) * talent.e['治疗量2'][0] / 100 + talent.e['治疗量2'][1]) }, { title: '2命·E每跳治疗量', cons: 2, dmg: ({ talent, calc, attr }, { heal }) => heal((calc(attr.hp) * talent.e['治疗量2'][0] / 100 + talent.e['治疗量2'][1]) * 1.2) }, { title: 'Q每跳治疗量', dmg: ({ talent, calc, attr }, { heal }) => heal(talent.q['无郤气护盾治疗量2'][0] * calc(attr.hp) / 100 + talent.q['无郤气护盾治疗量2'][1]) }, { title: 'Q每跳护盾吸收量', dmg: ({ talent, calc, attr }, { shield }) => shield(talent.q['无郤气护盾吸收量2'][0] * calc(attr.hp) / 100 + talent.q['无郤气护盾吸收量2'][1]) }] export const mainAttr = 'atk,hp,cpct,cdmg' export const buffs = []