export const details = [{ title: "E三段伤害", dmg: ({ talent }, dmg) => dmg(talent.e['三段伤害'], 'e') }, { title: "E三段蒸发", dmg: ({ talent }, dmg) => dmg(talent.e['三段伤害'], 'e', 'zf') }, { title: "Q爆发伤害", params: { q: true }, dmg: ({ talent }, dmg) => dmg(talent.q['斩击伤害'], 'q') }, { title: "开Q后单次重击", params: { q: true }, dmg: ({ talent }, dmg) => dmg(talent.a['重击循环伤害'], 'a2') }]; export const defParams = { monv: 3 }; export const mainAttr = "atk,cpct,cdmg,mastery"; export const buffs = [{ title: "迪卢克天赋:释放元素爆发后获得20%火伤加成", data: { dmg: ({ params }) => params.q ? 20 : 0 } }, { title: "迪卢克1命:对于生命值高于50%的敌人,造成伤害提高15%", cons: 1, data: { dmg: 15 } }, { title: "迪卢克2命:受伤3层提高攻击力30%", cons: 2, data: { atkPct: 30 } }, { title: "迪卢克4命:间隔2秒释放E提高伤害40%", cons: 4, data: { eDmg: 40 } }, { title: "元素精通:蒸发伤害提高[zf]%", mastery: "zf" }];